PureBasic - Material
Materials are composed of one or several textures and sometimes of some colors. They are widely used by the other objects of the 3D world like the entities, billboards and particles to give them a skin.
Each material has a lot a properties like the shading, ambient and specular color, etc. to allow realistic looking material like wood, water, glass and more.
InitEngine3D() must be called successfully before using the Material functions.