; ------------------------------------------------------------ ; ; PureBasic - Material ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Material - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Parse3DScripts() LoadTexture(0, "grass2.png") LoadTexture(1, "Wood.jpg") LoadTexture(2, "Dirt.jpg") LoadTexture(3, "spheremap.png") CreateMaterial(0, TextureID(0)):ScaleMaterial(0,0.25,0.25) : MaterialCullingMode(0,#PB_Material_NoCulling) CreateMaterial(1, TextureID(0)):ScaleMaterial(1,0.5,0.5) : MaterialCullingMode(1,#PB_Material_NoCulling) CreateMaterial(2, TextureID(1)):AddMaterialLayer(2,TextureID(3),#PB_Material_Add) CreateMaterial(3, TextureID(2)):ScaleMaterial(3,0.1,0.1):AddMaterialLayer(3,TextureID(3),#PB_Material_Add) SetMaterialAttribute(0,#PB_Material_AlphaReject,-160,0) SetMaterialAttribute(1,#PB_Material_AlphaReject,128,0) SetMaterialAttribute(2,#PB_Material_EnvironmentMap,#PB_Material_ReflectionMap,1) SetMaterialAttribute(3,#PB_Material_EnvironmentMap,#PB_Material_CurvedMap,1) CreateSphere(0, 0.75,32,32) CreateCube(1, 1) CreateTorus(3,0.5,0.2,32,32) CreateEntity(0, MeshID(0), MaterialID(0),-1.5,0,0) CreateEntity(1, MeshID(1), MaterialID(1),1.5,0,0) CreateEntity(2, MeshID(1), MaterialID(2),0,0,-1.5) CreateEntity(3, MeshID(3), MaterialID(3),0,0,1.5) CreateLight(0, RGB(255,255,255), 50, 50, 50) CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 4, 4) CameraLookAt(0, 0, 0, 0) CameraBackColor(0, RGB(20,20,20)) Repeat While WindowEvent():Wend ExamineKeyboard() RotateEntity(0,0.1,0.3,0.2,#PB_Relative) RotateEntity(1,0.1,0.3,0.2,#PB_Relative) RotateEntity(2,0.1,0.3,0.2,#PB_Relative) RotateEntity(3,0.1,0.3,0.2,#PB_Relative) RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1