MaterialShaderTexture()
Syntax
MaterialShaderTexture(#Material, TextureID1, TextureID2, TextureID3, TextureID4)Description
Sets the textures to use for the shader based material previous created with CreateShaderMaterial().
Parameters
#Material The shader material to use. TextureID1 The first texture to use. Use TextureID() to get a valid TextureID, or #Null if not needed. TextureID2 The second texture to use. Use TextureID() to get a valid TextureID, or #Null if not needed. TextureID3 The third texture to use. Use TextureID() to get a valid TextureID, or #Null if not needed. TextureID4 The fourth texture to use. Use TextureID() to get a valid TextureID, or #Null if not needed.
Return value
None.
Supported OS
All