Changes the way the material will be blended with the scene (screen background).
#Material The material to use. Mode It can be one of the following value:#PB_Material_Add : Performs a pixel 'Add' operation over the scene (black color is like transparent). #PB_Material_AlphaBlend: Uses the AlphaChannel layer of the texture (should be a TGA or PNG one) to blend it with the scene. #PB_Material_Color : Uses the texture transparent color value when blending the material with the scene.