PureBasic - Particle
Particles systems are widely used in the 3D scenes to simulate hard to predict events, like the rain, fire, explosions etc. PureBasic allows to create any number of particle emitters as needed which are running in an autonomous manner. Each emitter has its own shape, and its own properties like the velocity, speed, emission rate and more.
InitEngine3D() must be called successfully before using any of the Particle functions.