MaterialShininess()

Syntax

MaterialShininess(#Material, Shininess [, SpecularColor])
Description
Changes the shininess of the #Material (the size of the specular highlights).

Parameters

#Material The material to use.
Shininess The new shininess value.
SpecularColor (optional) The specular color to use. A valid RGB color can be created with RGB().

Return value

None.

Remarks

To get the current shininess value, use GetMaterialAttribute().

See Also

GetMaterialAttribute()

Supported OS

All

<- MaterialShadingMode() - Material Index - MaterialTextureAliases() ->