MeshVertexTangent()
Syntax
MeshVertexTangent(x, y, z)Description
Set tangent information to the current vertex previously added with MeshVertexPosition() or MeshVertex(). The tangent vector is mainly used in shader scripts. To automatically compute the tangent vector once the mesh is created, use BuildMeshTangents().
Parameters
x, y, z The tangent vector.
Return value
None.
See Also
CreateMesh(), MeshVertexPosition(), MeshVertexNormal(), MeshVertexColor(), MeshVertexTextureCoordinate(), BuildMeshTangents(), MeshVertex()
Supported OS
All