MeshVertexPosition()
Syntax
MeshVertexPosition(x, y, z)Description
Add a new vertex to the current mesh previously created with CreateMesh(). To set specific attributes to the newly created vertex, use the following commands: MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor() and MeshVertexTextureCoordinate(). If several attributes needs to be specified, MeshVertex() can be used instead. To create a new face use MeshFace().
Parameters
x, y, z The position of the new vertex.
Return value
None.
See Also
CreateMesh(), MeshFace(), MeshVertexNormal(), MeshVertexTangent(), MeshVertexColor(), MeshVertexTextureCoordinate(), MeshVertex()
Supported OS
All