ScaleEntityBone()
Syntax
ScaleEntityBone(#Entity, Bone$, x, y, z, Mode)Description
Scale the specified entity bone. The bone has to be in manual mode, set with EnableManualEntityBoneControl().
Parameters
#Entity The entity to use. Bone$ The bone name in the OGRE mesh, or as specified in CreateBone(). x, y, z The new scale of the bone. Mode The scale mode. It can be one of the following value: #PB_Relative: relative scale, based on the previous size (default). Using 1.0 for scale value will let this value unchanged. #PB_Absolute: absolute scale, in world unit.
Return value
None.
See Also
RotateEntityBone(), MoveEntityBone()
Supported OS
All