ScaleEntityBone()

Syntax

ScaleEntityBone(#Entity, Bone$, x, y, z, Mode)
Description
Scale the specified entity bone. The bone has to be in manual mode, set with EnableManualEntityBoneControl().

Parameters

#Entity The entity to use.
Bone$ The bone name in the OGRE mesh, or as specified in CreateBone().
x, y, z The new scale of the bone.
Mode The scale mode. It can be one of the following value:
  #PB_Relative: relative scale, based on the previous size (default). Using 1.0 for scale value will let this value unchanged.
  #PB_Absolute: absolute scale, in world unit.

Return value

None.

See Also

RotateEntityBone(), MoveEntityBone()

Supported OS

All

<- ScaleEntity() - Entity Index - SetEntityAttribute() ->