RotateEntityBone()
Syntax
RotateEntityBone(#Entity, Bone$, x, y, z, Mode)Description
Rotates the entity bone according to the specified x,y,z angle values. The bone has to be in manual mode, set with EnableManualEntityBoneControl().
Parameters
#Entity The entity to use. Bone$ The bone name in the OGRE mesh, or as specified in CreateBone(). x, y, z The rotation to apply, in degree. Valid values are from to 0 to 359. Mode (optional) The rotation mode. It can be one of the following value: #PB_Absolute: absolute rotation (default). #PB_Relative: relative rotation based on the previous entity bone rotation.
Return value
None.
See Also
MoveEntityBone(), ScaleEntityBone()
Supported OS
All