MeshPoseName()

Syntax

Result$ = MeshPoseName(#Mesh, PoseIndex)
Description
Returns the pose name in the mesh. A pose is a predefined vertex animation in the mesh.

Parameters

#Mesh The mesh to use.
PoseIndex The index of the pose to get the name of. The first pose index starts from zero. The index has to be lower than the result of MeshPoseCount().

Return value

Returns the pose name at the specified index.

See Also

MeshPoseName(), AddVertexPoseReference()

Supported OS

All

<- MeshPoseCount() - VertexAnimation Index - UpdateVertexPoseReference() ->