EntityCubeMapTexture()

Syntax

Result = EntityCubeMapTexture(#Texture, #Entity)
Description
Applies the cube map texture to the entity. The entity will reflect the world around it.

Parameters

#Texture The texture to use. The texture must have been created with CreateCubeMapTexture().
#Entity The entity to apply the texture. One texture can be applied to many entities.

Return value

None.

See Also

CreateCubeMapTexture()

Supported OS

All

<- CreateTexture() - Texture Index - FreeTexture() ->