DisplaySprite()
Syntax
DisplaySprite(#Sprite, x.f, y.f)Description
Displays the #Sprite at the specified position on the current screen. As there is no transparent color or blending, this function is faster than DisplayTransparentSprite(). This function is clipped, so it's perfectly legal to display the sprite outside of the screen.
Parameters
#Sprite The sprite to display. x.f, y.f The coordinate (in pixels) in the screen where the sprite will be displayed. They can be specified as float numbers to be between physical pixels, the engine will automatically interpolate the sprite to smooth the display (not supported on DirectX9 and DirectX11 subsystems).
Return value
None.
See Also
DisplayTransparentSprite()
Supported OS
All