SetEntityAnimationTime(#Entity, Animation$, Time)Description
Changes the current #Entity animation time. This is an absolute time position. To change the time relative to the current time, use AddEntityAnimationTime().
#Entity The entity to use. Animation$ The animation name. The animations are stored in the mesh object in a case-sensitive manner (ie: "Walk" will be a different animation than "walk"). If the animation isn't found or the mesh doesn't have a skeleton, this function will have no effect. Time The absolute time to set (in milliseconds).
StartEntityAnimation(), AddEntityAnimationTime(), GetEntityAnimationTime()