ApplyEntityTorqueImpulse()
Syntax
ApplyEntityTorqueImpulse(#Entity, x, y, z [, Mode])Description
Apply a rotation impulse to the entity. The new impulse is added to the rotation force previously applied to the entity.
Parameters
#Entity The entity to use. x, y, z The rotation impulse values. Mode (optional) The applied rotation impulse mode. It can be one of the following values: #PB_Local : local rotation impulse. #PB_Parent: rotation impulse relative to the parent position. #PB_World : rotation impulse relative to the world.
Return value
None.
See Also
ApplyEntityImpulse(), ApplyEntityForce(), ApplyEntityTorque()
Supported OS
All