ApplyEntityTorque()

Syntax

ApplyEntityTorque(#Entity, x, y, z [, Mode])
Description
Apply a rotation force to the entity. The new rotation force replace any previous force previously applied to the entity.

Parameters

#Entity The entity to use.
x, y, z The rotation force values.
Mode (optional) The applied rotation force mode. It can be one of the following values:
  #PB_Local : local rotation force.
  #PB_Parent: rotation force relative to the parent position.
  #PB_World : rotation force relative to the world.

Return value

None.

See Also

ApplyEntityImpulse(), ApplyEntityForce(), ApplyEntityTorqueImpulse()

Supported OS

All

<- ApplyEntityImpulse() - Entity Index - ApplyEntityTorqueImpulse() ->