; ------------------------------------------------------------ ; ; PureBasic - Light ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 0.2 Procedure.l HSLToRGB(hue.a, saturation.a, lightness.a, alpha=0) Protected.f h=hue *6/256 Protected.f s=saturation/255 Protected.f l=lightness/255 Protected.f c,x,r_,v_,b_,m c=(1-Abs(2*l-1))*s x=c*(1-Abs(Mod(h, 2) -1)) Select Int(h) Case 0:r_=c:v_=x Case 1:r_=x:v_=c Case 2:v_=c:b_=x Case 3:v_=x:b_=c Case 4:r_=x:b_=c Case 5:r_=c:b_=x EndSelect m=l-c/2 Protected r,v,b r=Int((r_+m)*255) v=Int((v_+m)*255) b=Int((b_+m)*255) ProcedureReturn RGBA(r,v,b,alpha) EndProcedure Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Light - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main",#PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/Sinbad.zip", #PB_3DArchive_Zip) Parse3DScripts() WorldShadows(#PB_Shadow_TextureAdditive, 50, $888888,2048) ; mesh LoadMesh(0, "Sinbad.mesh") CreateCylinder(1,10,2,64,1,1) ;texture LoadTexture(1, "MRAMOR6X6.jpg") LoadTexture(3, "flare.png") ;material CreateMaterial(5,TextureID(1)) MaterialShininess(5,64,$ffffff) ;entity CreateEntity (0, MeshID(0), 0,0,5,0) StartEntityAnimation(0, "Dance") CreateEntity (1, MeshID(1), MaterialID(5),0,-1,0) EntityRenderMode(1, 0) ;light Macro light(num,color,x,y,z) CreateLight(num,color,x,y,z) CreateMaterial(num, TextureID(3)) MaterialBlendingMode(num,#PB_Material_Add) SetMaterialColor(num,#PB_Material_SelfIlluminationColor,color) SetMaterialColor(num,#PB_Material_DiffuseColor,0) CreateBillboardGroup(num,MaterialID(num),20,20,x,y,z) AddBillboard(num,0,0,0) EndMacro light(0,RGB(255,0,0), 10,5,0) light(1,RGB(0,255,0),-10,5,0) light(2,RGB(0,0,255), 0,10,5) AmbientColor($222222) ;camera CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 5, 20, #PB_Absolute) CameraLookAt(0,0,5,0) Repeat While WindowEvent():Wend ExamineMouse() ExamineKeyboard() MouseX = -MouseDeltaX() * 0.05 MouseY = -MouseDeltaY() * 0.05 KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up)-MouseWheel()*4)*#CameraSpeed RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) ;light color change hue+1 For num=0 To 2 color=HSLToRGB((hue+num*80) & 255,255,128) SetLightColor(num,#PB_Light_DiffuseColor,color) SetLightColor(num,#PB_Light_SpecularColor,color) SetMaterialColor(num,#PB_Material_SelfIlluminationColor,color) Next RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 Or MouseButton(3)