; ------------------------------------------------------------
;
; PureBasic - Light
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 0.2
Procedure.l HSLToRGB(hue.a, saturation.a, lightness.a, alpha=0)
Protected.f h=hue *6/256
Protected.f s=saturation/255
Protected.f l=lightness/255
Protected.f c,x,r_,v_,b_,m
c=(1-Abs(2*l-1))*s
x=c*(1-Abs(Mod(h, 2) -1))
Select Int(h)
Case 0:r_=c:v_=x
Case 1:r_=x:v_=c
Case 2:v_=c:b_=x
Case 3:v_=x:b_=c
Case 4:r_=x:b_=c
Case 5:r_=c:b_=x
EndSelect
m=l-c/2
Protected r,v,b
r=Int((r_+m)*255)
v=Int((v_+m)*255)
b=Int((b_+m)*255)
ProcedureReturn RGBA(r,v,b,alpha)
EndProcedure
Define.f KeyX, KeyY, MouseX, MouseY
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Light - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main",#PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/Sinbad.zip", #PB_3DArchive_Zip)
Parse3DScripts()
WorldShadows(#PB_Shadow_TextureAdditive, 50, $888888,2048)
; mesh
LoadMesh(0, "Sinbad.mesh")
CreateCylinder(1,10,2,64,1,1)
;texture
LoadTexture(1, "MRAMOR6X6.jpg")
LoadTexture(3, "flare.png")
;material
CreateMaterial(5,TextureID(1))
MaterialShininess(5,64,$ffffff)
;entity
CreateEntity (0, MeshID(0), 0,0,5,0)
StartEntityAnimation(0, "Dance")
CreateEntity (1, MeshID(1), MaterialID(5),0,-1,0)
EntityRenderMode(1, 0)
;light
Macro light(num,color,x,y,z)
CreateLight(num,color,x,y,z)
CreateMaterial(num, TextureID(3))
MaterialBlendingMode(num,#PB_Material_Add)
SetMaterialColor(num,#PB_Material_SelfIlluminationColor,color)
SetMaterialColor(num,#PB_Material_DiffuseColor,0)
CreateBillboardGroup(num,MaterialID(num),20,20,x,y,z)
AddBillboard(num,0,0,0)
EndMacro
light(0,RGB(255,0,0), 10,5,0)
light(1,RGB(0,255,0),-10,5,0)
light(2,RGB(0,0,255), 0,10,5)
AmbientColor($222222)
;camera
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 5, 20, #PB_Absolute)
CameraLookAt(0,0,5,0)
Repeat
While WindowEvent():Wend
ExamineMouse()
ExamineKeyboard()
MouseX = -MouseDeltaX() * 0.05
MouseY = -MouseDeltaY() * 0.05
KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed
Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up)-MouseWheel()*4)*#CameraSpeed
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
;light color change
hue+1
For num=0 To 2
color=HSLToRGB((hue+num*80) & 255,255,128)
SetLightColor(num,#PB_Light_DiffuseColor,color)
SetLightColor(num,#PB_Light_SpecularColor,color)
SetMaterialColor(num,#PB_Material_SelfIlluminationColor,color)
Next
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 Or MouseButton(3)