; ------------------------------------------------------------ ; ; PureBasic - Billboard ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f angle InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), "Billboard - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) AmbientColor($ffffff) ;- Ground ; CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreatePlane(0, 700, 700, 70, 70, 15, 15) CreateEntity(0,MeshID(0),MaterialID(0)) EntityRenderMode(0, 0) ; First create our material, with a little rotate effect ; Material = CreateMaterial(#PB_Any, LoadTexture(0, "clouds.jpg")) RotateMaterial(Material, 0.05, 1) ; Then create the billboard group and use the previous material ; Billboard = CreateBillboardGroup(#PB_Any, MaterialID(Material), 10, 10) AddBillboard(Billboard, -20, 20, 0) AddBillboard(Billboard, 0, 20, 0) AddBillboard(Billboard, 20, 20, 0) Camera = CreateCamera(#PB_Any, 0, 0, 100, 100) Repeat While WindowEvent():Wend ExamineKeyboard() angle+0.02 MoveCamera (Camera, Cos(angle)*50, 40, Sin(angle)*50,#PB_Absolute) CameraLookAt(camera,0,20,0) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1