; ------------------------------------------------------------ ; ; PureBasic - ShadowColor ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; Define.f KeyX, KeyY, MouseX, MouseY #CameraSpeed = 0.2 InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " ShadowColor - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Parse3DScripts() WorldShadows(#PB_Shadow_Additive) ;WorldShadows(#PB_Shadow_TextureAdditive, 1, $444444,2048) ; Camera Camera = CreateCamera(#PB_Any, 0, 0, 100, 100) MoveCamera(Camera, -10, 5, -20, #PB_Absolute) CameraLookAt(camera,0,0,0) ; Light CreateLight(#PB_Any, $ffffff, 40, 20, 20) ;Materials WoodMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "Wood.jpg"))) DirtMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "Dirt.jpg"))) ; Ground MeshPlane = CreatePlane(#PB_Any, 100, 100, 10, 10, 15, 15) Ground = CreateEntity(#PB_Any, MeshID(MeshPlane), MaterialID(DirtMaterial)) ;EntityRenderMode(Ground, 0) <- for shadow texture : remove cast shadow to enabled receive shadow !? ; Meshes MeshCube = CreateCube(#PB_Any, 4) MeshSphere = CreateSphere(#PB_Any, 2) MeshLogo = LoadMesh(#PB_Any, "PureBasic.mesh") ; Entities cube= CreateEntity(#PB_Any, MeshID(MeshCube), MaterialID(WoodMaterial), 5, 2, -5) sphere= CreateEntity(#PB_Any, MeshID(MeshSphere), MaterialID(WoodMaterial), 0, 2, 0) Logo = CreateEntity(#PB_Any, MeshID(MeshLogo), MaterialID(WoodMaterial), -5, 3, 5):ScaleEntity(Logo, 0.2, 0.2, 0.2) ;SkyBox SkyBox("desert07.jpg") AmbientColor($555555) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * 0.05 MouseY = -MouseDeltaY() * 0.05 EndIf If ExamineKeyboard() KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up)-MouseWheel()*10)*#CameraSpeed EndIf MoveCamera (Camera, KeyX, 0, KeyY) RotateCamera(Camera, MouseY, MouseX, 0, #PB_Relative) RotateEntity(Logo, 0, 1, 0, #PB_Relative) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1