; ------------------------------------------------------------
;
; PureBasic - ShadowColor
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
Define.f KeyX, KeyY, MouseX, MouseY
#CameraSpeed = 0.2
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " ShadowColor - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
WorldShadows(#PB_Shadow_Additive)
;WorldShadows(#PB_Shadow_TextureAdditive, 1, $444444,2048)
; Camera
Camera = CreateCamera(#PB_Any, 0, 0, 100, 100)
MoveCamera(Camera, -10, 5, -20, #PB_Absolute)
CameraLookAt(camera,0,0,0)
; Light
CreateLight(#PB_Any, $ffffff, 40, 20, 20)
;Materials
WoodMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "Wood.jpg")))
DirtMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "Dirt.jpg")))
; Ground
MeshPlane = CreatePlane(#PB_Any, 100, 100, 10, 10, 15, 15)
Ground = CreateEntity(#PB_Any, MeshID(MeshPlane), MaterialID(DirtMaterial))
;EntityRenderMode(Ground, 0) <- for shadow texture : remove cast shadow to enabled receive shadow !?
; Meshes
MeshCube = CreateCube(#PB_Any, 4)
MeshSphere = CreateSphere(#PB_Any, 2)
MeshLogo = LoadMesh(#PB_Any, "PureBasic.mesh")
; Entities
cube= CreateEntity(#PB_Any, MeshID(MeshCube), MaterialID(WoodMaterial), 5, 2, -5)
sphere= CreateEntity(#PB_Any, MeshID(MeshSphere), MaterialID(WoodMaterial), 0, 2, 0)
Logo = CreateEntity(#PB_Any, MeshID(MeshLogo), MaterialID(WoodMaterial), -5, 3, 5):ScaleEntity(Logo, 0.2, 0.2, 0.2)
;SkyBox
SkyBox("desert07.jpg")
AmbientColor($555555)
Repeat
While WindowEvent():Wend
If ExamineMouse()
MouseX = -MouseDeltaX() * 0.05
MouseY = -MouseDeltaY() * 0.05
EndIf
If ExamineKeyboard()
KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed
Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up)-MouseWheel()*10)*#CameraSpeed
EndIf
MoveCamera (Camera, KeyX, 0, KeyY)
RotateCamera(Camera, MouseY, MouseX, 0, #PB_Relative)
RotateEntity(Logo, 0, 1, 0, #PB_Relative)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1