; ------------------------------------------------------------
;
; PureBasic - Window 3D
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#MainWindow = 0
#CloseButton = 0
Define.f KeyX, KeyY, MouseX, MouseY
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Window 3D - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
SkyBox("desert07.jpg")
CreateCamera(0, 0, 0, 100, 100) ; Front camera
MoveCamera(0,0,100,100, #PB_Absolute)
OpenWindow3D(#MainWindow, 100, 100, 500, 200, "Hello in 3D !")
ButtonGadget3D(#CloseButton, 150, 40, 200, 50, "Quit")
ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor
Repeat
While WindowEvent():Wend
If ExamineKeyboard() And ExamineMouse()
Input$ = KeyboardInkey()
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left), Input$, 0)
EndIf
; Handle the GUI 3D events, it's similar to regular GUI events
;
Repeat
Event = WindowEvent3D()
Select Event
Case #PB_Event3D_CloseWindow
If EventWindow3D() = #MainWindow
CloseWindow3D(#MainWindow)
EndIf
Case #PB_Event3D_Gadget
If EventGadget3D() = #CloseButton
Quit = 1
EndIf
EndSelect
Until Event = 0
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1