; ------------------------------------------------------------ ; ; PureBasic - Window 3D ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #MainWindow = 0 #CloseButton = 0 Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Window 3D - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) SkyBox("desert07.jpg") CreateCamera(0, 0, 0, 100, 100) ; Front camera MoveCamera(0,0,100,100, #PB_Absolute) OpenWindow3D(#MainWindow, 100, 100, 500, 200, "Hello in 3D !") ButtonGadget3D(#CloseButton, 150, 40, 200, 50, "Quit") ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor Repeat While WindowEvent():Wend If ExamineKeyboard() And ExamineMouse() Input$ = KeyboardInkey() InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left), Input$, 0) EndIf ; Handle the GUI 3D events, it's similar to regular GUI events ; Repeat Event = WindowEvent3D() Select Event Case #PB_Event3D_CloseWindow If EventWindow3D() = #MainWindow CloseWindow3D(#MainWindow) EndIf Case #PB_Event3D_Gadget If EventGadget3D() = #CloseButton Quit = 1 EndIf EndSelect Until Event = 0 RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1