; ------------------------------------------------------------ ; ; PureBasic - TextureAddressingMode ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; Procedure.f POM(v.f) ProcedureReturn (Random(1000)-500)/500*v EndProcedure InitEngine3D() InitSprite() InitKeyboard() WinW = 1024 WinH = 800 ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " TextureAddressingMode - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Parse3DScripts() ;cubes CreateCube(1, 1) LoadTexture(0,"Dr_Bunsen_Head.jpg"):CreateMaterial(0,TextureID(0)):ScaleMaterial(0,0.5,0.5):MaterialFilteringMode(0,#PB_Material_Anisotropic,4) CopyMaterial(0,1):SetMaterialAttribute(1,#PB_Material_TAM,#PB_Material_MirrorTAM) CopyMaterial(0,2):SetMaterialAttribute(2,#PB_Material_TAM,#PB_Material_ClampTAM) CopyMaterial(0,3):SetMaterialAttribute(3,#PB_Material_TAM,#PB_Material_BorderTAM) For i=0 To 3:CreateEntity(i, MeshID(1), MaterialID(i),0,0,i*2-3):Next ;grass LoadTexture(10,"grass2.png"):CreateMaterial(10,TextureID(10)) MaterialBlendingMode(10,#PB_Material_AlphaBlend) MaterialCullingMode(10,#PB_Material_NoCulling) CopyMaterial(10,11):SetMaterialAttribute(11,#PB_Material_TAM,#PB_Material_ClampTAM) CreatePlane(0,1,1,1,1,1,1):TransformMesh(0,0,0,0,1,1,1,-90,0,0) For i=0 To 100 n=CreateEntity(-1, MeshID(0), MaterialID(10),pom(4)-6,0,pom(4)):RotateEntity(n,0,Random(360),0):RotateEntity(n,0,Random(360),0); without clamp (bug) n=CreateEntity(-1, MeshID(0), MaterialID(11),pom(4)+6,0,pom(4)):RotateEntity(n,0,Random(360),0):RotateEntity(n,0,Random(360),0); with clamp Next ;light CreateLight(0, RGB(255,255,255), 50, 50, 50) ;camera CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 0, 5) CameraLookAt(0, 0, 0, 0) CameraBackColor(0, $444444) Repeat ExamineKeyboard() a.f+0.005 MoveCamera(0,Cos(a)*5,1,Sin(a)*5, #PB_Absolute) CameraLookAt(0,0,0,0) RenderWorld() FlipBuffers() Until WindowEvent() = #PB_Event_CloseWindow Or KeyboardReleased(#PB_Key_Escape) End