; ------------------------------------------------------------ ; ; PureBasic - Terrain : Shadow ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 2 #TerrainMiniX = 0 #TerrainMiniY = 0 #TerrainMaxiX = 0 #TerrainMaxiY = 0 Define.f KeyX, KeyY, MouseX, MouseY Procedure Clamp(*var.float, min.f, max.f) If *var\f < min *var\f = min ElseIf *var\f > max *var\f = max EndIf EndProcedure InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Terrain : Shadow - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures/" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures/nvidia" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main",#PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Terrain",#PB_3DArchive_FileSystem) Parse3DScripts() WorldShadows(#PB_Shadow_Modulative, #PB_Default, RGB(105, 105, 105)) ;- Light ; light = CreateLight(#PB_Any ,RGB(255, 255, 255), 4000, 1200, 1000,#PB_Light_Directional) SetLightColor(light, #PB_Light_SpecularColor, RGB(255*0.4, 255*0.4,255*0.4)) LightDirection(light ,0.55, -0.3, -0.75) AmbientColor(RGB(255*0.2, 255*0.2,255*0.2)) ;- Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 800, 400, 80, #PB_Absolute) CameraBackColor(0, RGB(5, 5, 10)) ;---------------------------------- ; terrain definition SetupTerrains(LightID(Light), 3000, #PB_Terrain_NormalMapping) ; initialize terrain CreateTerrain(0, 513, 12000, 600, 3, "TerrainShadow", "dat") ; set all texture will be use when terrrain will be constructed AddTerrainTexture(0, 0, 100, "dirt_grayrocky_diffusespecular.jpg", "dirt_grayrocky_normalheight.jpg") AddTerrainTexture(0, 1, 30, "grass_green-01_diffusespecular.jpg", "grass_green-01_normalheight.jpg") AddTerrainTexture(0, 2, 200, "growth_weirdfungus-03_diffusespecular.jpg", "growth_weirdfungus-03_normalheight.jpg") ; construct terrains For ty = #TerrainMiniY To #TerrainMaxiY For tx = #TerrainMiniX To #TerrainMaxiX DefineTerrainTile(0, tx, ty, "terrain513.png", ty % 2, tx % 2) Next Next BuildTerrain(0) ;InitBlendMaps minHeight1.f = 70 fadeDist1.f = 40 minHeight2.f = 70 fadeDist2.f = 15 For ty = #TerrainMiniY To #TerrainMaxiY For tx = #TerrainMiniX To #TerrainMaxiX Size = TerrainTileLayerMapSize(0, tx, ty) For y = 0 To Size-1 For x = 0 To Size-1 Height.f = TerrainTileHeightAtPosition(0, tx, ty, 1, x, y) val.f = (Height - minHeight1) / fadeDist1 Clamp(@val, 0, 1) SetTerrainTileLayerBlend(0, tx, ty, 1, x, y, val) val.f = (Height - minHeight2) / fadeDist2 Clamp(@val, 0, 1) SetTerrainTileLayerBlend(0, tx, ty, 2, x, y, val) Next Next UpdateTerrainTileLayerBlend(0, tx, ty, 1) UpdateTerrainTileLayerBlend(0, tx, ty, 2) Next Next UpdateTerrain(0) ; enable shadow terrain TerrainRenderMode(0, #PB_Terrain_CastShadows) ; create sphere for test CreateSphere(1, 20.0, 50, 50) Global ball =CreateEntity(#PB_Any, MeshID(1), #Null) MoveEntity(ball, 300,60,0, #PB_Absolute) EntityRenderMode(ball, #PB_Entity_CastShadow) ; SkyBox ; SkyBox("desert07.jpg") Repeat While WindowEvent():Wend If ExamineKeyboard() If KeyboardPushed(#PB_Key_Left) KeyX = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Right) KeyX = #CameraSpeed Else KeyX = 0 EndIf If KeyboardPushed(#PB_Key_Up) KeyY = -#CameraSpeed ElseIf KeyboardPushed(#PB_Key_Down) KeyY = #CameraSpeed Else KeyY = 0 EndIf EndIf If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left)) If MouseButton(#PB_MouseButton_Left) TerrainMousePick(0, CameraID(0), MouseX(), MouseY()) MoveEntity(ball, PickX(), PickY()+20, PickZ(), #PB_Absolute) EndIf EndIf ;CameraLocate(0, CameraX(0), PBO_GetTerrainHeight(0, CameraX(0), CameraZ(0)) + 20, CameraZ(0)) MoveCamera (0, KeyX, 0, KeyY) RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) End