; ------------------------------------------------------------ ; ; PureBasic - sliderJoint ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; Define.f KeyX, KeyY, MouseX, MouseY #CameraSpeed = 0.2 InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " sliderJoint - [PageUp] [PageDown] [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Parse3DScripts() ; First create materials ; CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreateMaterial(1, LoadTexture(1, "Wood.jpg")) CreateMaterial(2, 0,$00ff00):MaterialShininess(2,64,$ffffff) CreateMaterial(3, 0,$0000ff):MaterialShininess(3,64,$ffffff) ; Meshes ; CreateCube(0, 1.0) CreateSphere(1, 0.5) ; Entities ; CreateEntity(0, MeshID(0), MaterialID(0), 1, 0, 0) ScaleEntity(0, 2, 4, 0.5) CreateEntity(1, MeshID(0), MaterialID(1), -3, 0, 0) ScaleEntity(1, 2, 4, 0.5) CreateEntity(2, MeshID(0), MaterialID(1), -1, -2.1, 0) ScaleEntity(2, 10, 0.1, 4) CreateEntity(3, MeshID(1), MaterialID(3), -1, 1, 0.23) ; Bodies ; CreateEntityBody(0, #PB_Entity_StaticBody) CreateEntityBody(1, #PB_Entity_BoxBody, 1.0) CreateEntityBody(2, #PB_Entity_StaticBody) CreateEntityBody(3, #PB_Entity_SphereBody, 0.5) ; SliderJoint ; SliderJoint(0, EntityID(0), -1, 0, 0, EntityID(1), 1, 0, 0) SetJointAttribute(0, #PB_SliderJoint_LowerLimit, -3) SetJointAttribute(0, #PB_SliderJoint_UpperLimit, 0) ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, -1, 8, 5, #PB_Absolute) CameraLookAt(0, -1, 0, 0) ; Light CreateLight(0, $FFFFFF, 1560, 900, 500) AmbientColor($330000) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * 0.05 MouseY = -MouseDeltaY() * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_PageUp) ApplyEntityImpulse(1, 0.1, 0, 0) ElseIf KeyboardPushed(#PB_Key_PageDown) ApplyEntityImpulse(1, -0.1, 0, 0) EndIf KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1