;
; ------------------------------------------------------------
;
; PureBasic - SaveTexture
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
Parse3DScripts()
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
WorldShadows(#PB_Shadow_Modulative, -1, RGB(175, 175, 175))
;Ground
;
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreatePlane(0, 1500, 1500, 40, 40, 15, 15)
CreateEntity(0,MeshID(0),MaterialID(0))
EntityRenderMode(0, 0)
;Mesh
;
LoadMesh(1, "robot.mesh")
; Entity
;
CreateEntity(1, MeshID(1), #PB_Material_None)
; Animation
;
StartEntityAnimation(1, "Walk")
; SkyBox
;
SkyBox("desert07.jpg")
; Camera
;
CreateCamera(1, 0, 0, 100, 100)
MoveCamera(1, -100, 120, 190, #PB_Absolute)
CameraLookAt(1, EntityX(1), EntityY(1), EntityZ(1))
;SaveScreen
;
CreateRenderTexture(1, CameraID(1), CameraViewWidth(1), CameraViewHeight(1), #PB_Texture_CameraViewPort)
CreateMaterial(1, TextureID(1))
; Light
;
CreateLight(0, RGB(255, 255, 255), -40, 100, 80)
AmbientColor(RGB(80, 80, 80))
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX()/10
MouseY = -MouseDeltaY()/10
EndIf
If ExamineKeyboard()
If KeyboardReleased(#PB_Key_F5)
No + 1
SaveRenderTexture(1, "test" + Str(No) + ".png")
EndIf
If KeyboardPushed(#PB_Key_Left)
KeyX = -2
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = 2
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -2
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = 2
Else
KeyY = 0
EndIf
EndIf
RotateEntity(1, 0, 1, 0, #PB_Relative)
RotateCamera(1, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (1, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf
End