;
; ------------------------------------------------------------
;
;   PureBasic - RayPick & LightDirection
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

Define.f x, y, z, Speed = 1
Define MaskSphere = 0 ; RayPick() ignore this entity

If InitEngine3D()
  
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem)
  Parse3DScripts()
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    
    KeyboardMode(#PB_Keyboard_International)
    
    ; Ground
    CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
    CreatePlane(0, 1000, 1000, 50, 50, 1, 1)
    CreateEntity (0, MeshID(0), MaterialID(0))
    
    ; Light
    AmbientColor(0)
    CreateLight(0, RGB(255, 255, 255), 0, 400, 0, #PB_Light_Spot)
    SpotLightRange(0, 1, 30, 3)
    LightDirection(0, 0.2, -1, 0.5)
    
    ; spot
    CreateSphere(1, 20, 50, 50)
    GetScriptMaterial(1, "Color/Yellow")
    GetScriptMaterial(5, "Color/Red")
    SetMaterialColor(1, #PB_Material_SelfIlluminationColor, RGB(255, 255, 55))
    SetMaterialColor(5, #PB_Material_SelfIlluminationColor, RGB(255, 55, 55))
    CreateEntity(1, MeshID(1), MaterialID(1), LightX(0), LightY(0), LightZ(0), MaskSphere)
    
    ;Cube
    CreateCube(2, 50)
    GetScriptMaterial(2, "Color/Blue")
    CreateEntity(2, MeshID(2), MaterialID(2), 180, 25, 80)
    
    ; Camera
    ;
    CreateCamera(0, 0, 0, 100, 100)
    MoveCamera(0, 0, 900, 1000, #PB_Absolute)
    CameraLookAt(0, 0, 0, 0)
    CameraBackColor(0, RGB(0, 0, 30))
    
    Repeat
      Screen3DEvents()
      
      ExamineKeyboard()
      
      RotateLight(0, 0, Speed, 0, #PB_Relative)
      
      Entity = RayPick(LightX(0), LightY(0), LightZ(0), LightDirectionX(0), LightDirectionY(0), LightDirectionZ(0))
      
      If Entity
        SetEntityMaterial(1, MaterialID(5))   ;Cube detected
        Speed = 0.1
        CreateLine3D(10, LightX(0), LightY(0), LightZ(0), RGB(255, 0, 0), PickX(), PickY(), PickZ(), RGB(255, 0, 0))
        Detected = #True
        
      ElseIf Detected
        SetEntityMaterial(1, MaterialID(1))   ;Nothing
        Speed = 1
        FreeMesh(10)
        Detected = #False
      EndIf
      
      RenderWorld()
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  EndIf
  
Else
  MessageRequester("Error", "The 3D Engine can't be initialized", 0)
EndIf