; ------------------------------------------------------------
;
; PureBasic - RayPick
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 0.4
Enumeration
#MainWindow
#Editor
EndEnumeration
Define.f KeyX, KeyY, MouseX, MouseY, SpeedRotate
Define MaskSphere = 0 ; RayPick() ignore this entity
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " RayPick - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Parse3DScripts()
KeyboardMode(#PB_Keyboard_International)
;WorldDebug(#PB_World_DebugEntity)
; First create materials
;
GetScriptMaterial(0, "Color/Blue")
GetScriptMaterial(1, "Color/Green")
GetScriptMaterial(2, "Color/Red")
GetScriptMaterial(3, "Color/Yellow")
CreateMaterial(4, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(10, LoadTexture(10, "r2skin.jpg"))
;- Meshes
CreateCube(0, 2)
CreateSphere(1, 1)
CreateCylinder(2, 1, 4)
CreatePlane(3, 20, 20, 1, 1, 1, 1)
LoadMesh(10, "robot.mesh")
;- Entities
CreateEntity(0, MeshID(0), MaterialID(0), 4, 1, 0)
CreateEntity(1, MeshID(1), MaterialID(1), -4, 1, 0)
CreateEntity(2, MeshID(2), MaterialID(2), 0, 2, -4)
CreateEntity(3, MeshID(0), MaterialID(3), 0, 1, -7)
CreateEntity(4, MeshID(3), MaterialID(4))
CreateEntity(5, MeshID(1), MaterialID(2), 0, 0, 0, MaskSphere)
ScaleEntity(3, 8, 1, 1)
ScaleEntity(5, 0.5, 0.5, 0.5)
;- Robot
CreateEntity(10, MeshID(10), MaterialID(10), -1, 0, 5)
ScaleEntity(10, 0.05, 0.05, 0.05)
StartEntityAnimation(10, "Walk")
;- Nodes
CreateNode(0)
AttachNodeObject(0, EntityID(5))
CreateNode(1, 0, 0, 1)
AttachNodeObject(0, NodeID(1))
MoveNode(0, 0, 1, 0)
;- Camera
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, -1, 8, 15, #PB_Absolute)
CameraLookAt(0, -1, 0, 0)
;- Light
CreateLight(0, RGB(255, 255, 255), 1560, 900, 500)
AmbientColor(0)
;- GUI
RatioX.f = CameraViewWidth(0) / 1920
RatioY.f = CameraViewHeight(0) / 1080
OpenWindow3D(#MainWindow, 10, 10, 380 * RatioX, 120 * RatioY, "RayPick")
StringGadget3D(#Editor, 20 * RatioX, 20 * RatioY, 300 * RatioX, 50 * RatioY, "", #PB_String3D_ReadOnly)
ShowGUI(155, 0)
Repeat
While WindowEvent():Wend
Repeat
Event3D = WindowEvent3D()
Until Event3D = 0
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.5
MouseY = -MouseDeltaY() * #CameraSpeed * 0.5
EndIf
If ExamineKeyboard()
KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed
Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed
EndIf
Entity = RayPick(NodeX(0), NodeY(0), NodeZ(0), NodeX(1)-NodeX(0), 0, NodeZ(1)-NodeZ(0))
CreateLine3D(10, NodeX(0), NodeY(0), NodeZ(0), RGB(255, 255, 255), NodeX(1), NodeY(1), NodeZ(1), RGB(255, 255, 255))
If Entity>=0
CreateLine3D(10, NodeX(0), NodeY(0), NodeZ(0), RGB(255, 0, 0), PickX(), PickY(), PickZ(), RGB(255, 0, 0))
SetGadgetText3D(#Editor, "Entity = " + Str(Entity))
Else
SetGadgetText3D(#Editor, "I'm looking...")
EndIf
If entity = 10
SpeedRotate = 0.1
Else
SpeedRotate = 1
EndIf
RotateNode(0, 0, SpeedRotate, 0, #PB_Relative)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1