; ------------------------------------------------------------ ; ; PureBasic - PointJoint ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " PointJoint - [Space] [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) ; First create materials ; CreateMaterial(0, LoadTexture(0, "Wood.jpg")) CreateMaterial(1, LoadTexture(1, "Dirt.jpg")) ; Meshes ; CreateCube(0, 1.0) CreateSphere(1, 0.66) ; Entities ; CreateEntity(0, MeshID(0), MaterialID(0), 2, 0, 0) CreateEntity(1, MeshID(0), MaterialID(0), 2, -3, 0) CreateEntity(2, MeshID(1), MaterialID(0), 2, -6, 0) ; CreateEntity(3, MeshID(0), MaterialID(1), 5, 4, 0) ScaleEntity (3, 10, 1, 10) ; Bodies ; CreateEntityBody(0, #PB_Entity_BoxBody , 1.0) CreateEntityBody(1, #PB_Entity_BoxBody , 1.0) CreateEntityBody(2, #PB_Entity_SphereBody, 1.0) CreateEntityBody(3, #PB_Entity_StaticBody) ; PointJoint ; PointJoint(0, EntityID(3), -5, -1, 0, EntityID(0), 0, 1, 0) PointJoint(1, EntityID(0), 0, -1, 0, EntityID(1), 0, 1, 0) PointJoint(2, EntityID(1), 0, -1, 0, EntityID(2), 0, 1, 0) For i=0 To 2 SetJointAttribute(i, #PB_PointJoint_Tau, 10) Next ApplyEntityImpulse(0, 10, 0, 0) ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 2, 25, #PB_Absolute) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_Space) FreeJoint(1) EndIf KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1