; ------------------------------------------------------------
;
; PureBasic - MouseRayCast
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 0.4
#N = 2
Enumeration
#MainWindow
#Editor
EndEnumeration
Define.f KeyX, KeyY, MouseX, MouseY, RatioX, RatioY
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " MouseRayCast - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Parse3DScripts()
KeyboardMode(#PB_Keyboard_International)
WorldDebug(#PB_World_DebugEntity)
;-Materials
;
GetScriptMaterial(0, "Color/Blue")
GetScriptMaterial(1, "Color/Green")
GetScriptMaterial(2, "Color/Red")
GetScriptMaterial(3, "Color/Yellow")
CreateMaterial(4, LoadTexture(0, "Dirt.jpg"))
;-Meshes
;
CreateCube(0, 2)
CreateSphere(1, 1)
CreateCylinder(2, 1, 4)
CreatePlane(3, 20, 20, 1, 1, 1, 1)
LoadMesh(4, "PureBasic.mesh")
LoadMesh(10, "robot.mesh")
LoadMesh(11, "ninja.mesh")
;-Entities
;
CreateEntity(1, MeshID(1), MaterialID(1), -4, 1, 0)
CreateEntity(2, MeshID(2), MaterialID(0), 0, 2, -4)
CreateEntity(3, MeshID(0), MaterialID(3), 10, 1, 13)
CreateEntity(5, MeshID(4), MaterialID(2), 0, 0, 0)
CreateEntity(6, MeshID(0), MaterialID(0), 14, 1, 0)
ScaleEntity(3, 8, 1, 1)
RotateEntity(3, 0, 34, 0)
ScaleEntity(5, 0.1, 0.1, 0.1)
;-Robot
CreateEntity(10, MeshID(10), #PB_Material_None, -1, -1.5, 5)
ScaleEntity(10, 0.05, 0.05, 0.05)
StartEntityAnimation(10, "Walk")
;-Ninja
CreateEntity(11, MeshID(11), #PB_Material_None, 6, -1.5, 12)
ScaleEntity(11, 0.02, 0.02, 0.02)
RotateEntity(11,0, 70, 0)
StartEntityAnimation(11, "Walk")
;-Nodes
;
CreateNode(0, 3, 0, 0)
AttachNodeObject(0, EntityID(5))
CreateNode(1, 0, 0, 1)
AttachNodeObject(0, NodeID(1))
MoveNode(0, 0, 1, 0)
;-Camera
;
CreateCamera(0, 0, 0, 100, 100)
CameraBackColor(0, RGB(40, 30, 60))
MoveCamera(0, -1, 8, 15, #PB_Absolute)
CameraLookAt(0, -1, 0, 0)
;-Light
;
CreateLight(0, RGB(255, 255, 255), 1560, 900, 500)
AmbientColor(RGB(50, 50, 50))
;-GUI
;
RatioX = CameraViewWidth(0) / 1920
RatioY = CameraViewHeight(0) / 1080
OpenWindow3D(#MainWindow, 0, 0, 420 * RatioX, 110 * RatioY, "MouseRayCast")
StringGadget3D(#Editor, 10 * RatioX, 20 * RatioY, 360 * RatioX, 40 * RatioY, "", #PB_String3D_ReadOnly)
ShowGUI(128, 1)
MouseLocate(CameraViewWidth(0)/2, CameraViewHeight(0)/2)
Repeat
While WindowEvent():Wend
Repeat
Event3D = WindowEvent3D()
Until Event3D = 0
If ExamineMouse()
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left))
MouseX = -MouseDeltaX() * #CameraSpeed * 0.5
MouseY = -MouseDeltaY() * #CameraSpeed * 0.5
Mx = MouseX()
My = MouseY()
EndIf
If ExamineKeyboard()
KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed
Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed
EndIf
Entity = MouseRayCast(0, Mx, My,-1)
If Entity>=0
CreateLine3D(11, PickX(), PickY(), PickZ(), RGB(255,255,0),
PickX() + NormalX()*#N,
PickY() + NormalY()*#N,
PickZ() + NormalZ()*#N, RGB(255,255,0))
SetGadgetText3D(#Editor, "Entity = " + Str(Entity))
Else
If IsMesh(11)
FreeMesh(11)
EndIf
SetGadgetText3D(#Editor, "I'm looking...")
EndIf
RotateNode(0, 0, 1, 0, #PB_Relative)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1