;
; ------------------------------------------------------------
;
; PureBasic - Manual Mesh
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 3
#SQRT13 = 0.57735026
IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"
Define.f KeyX, KeyY, MouseX, MouseY
If InitEngine3D()
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
InitSprite()
InitKeyboard()
InitMouse()
If Screen3DRequester()
; Create a cube manually
;
; Define all the vertices and their attributes
CreateMesh(0)
MeshVertexPosition(-100, 100, -100)
MeshVertexNormal(-#SQRT13,#SQRT13,-#SQRT13)
MeshVertexColor(RGB(255, 0, 0))
MeshVertexPosition(100, 100, -100)
MeshVertexNormal(#SQRT13,#SQRT13,-#SQRT13)
MeshVertexColor(RGB(255, 0, 0))
MeshVertexPosition(100, -100, -100)
MeshVertexNormal(#SQRT13,-#SQRT13,-#SQRT13)
MeshVertexColor(RGB(255, 0, 0))
MeshVertexPosition(-100, -100, -100)
MeshVertexNormal(-#SQRT13,-#SQRT13,-#SQRT13)
MeshVertexColor(RGB(255, 0, 255))
MeshVertexPosition(-100, 100, 100)
MeshVertexNormal(-#SQRT13,#SQRT13,#SQRT13)
MeshVertexColor(RGB(255, 0, 0))
MeshVertexPosition(100, 100, 100)
MeshVertexNormal(#SQRT13,#SQRT13,#SQRT13)
MeshVertexColor(RGB(255, 0, 255))
MeshVertexPosition(100, -100, 100)
MeshVertexNormal(#SQRT13,-#SQRT13,#SQRT13)
MeshVertexColor(RGB(255, 0, 0))
MeshVertexPosition(-100, -100, 100)
MeshVertexNormal(-#SQRT13,-#SQRT13,#SQRT13)
MeshVertexColor(RGB(255, 0, 0))
; Define all the faces, based on the vertex index
;
MeshFace(0, 2, 3)
MeshFace(0, 1, 2)
MeshFace(1, 6, 2)
MeshFace(1, 5, 6)
MeshFace(4, 6, 5)
MeshFace(4, 7, 6)
MeshFace(0, 7, 4)
MeshFace(0, 3, 7)
MeshFace(0, 5, 1)
MeshFace(0, 4, 5)
MeshFace(2, 7, 3)
MeshFace(2, 6, 7)
FinishMesh(1)
CreateMaterial(0, LoadTexture(0, "clouds.jpg"))
SetMaterialColor(0, #PB_Material_AmbientColor, #PB_Material_AmbientColors)
CreateEntity(0, MeshID(0), MaterialID(0))
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 0, 1000, #PB_Absolute)
Repeat
Screen3DEvents()
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Left)
KeyX = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Right)
KeyX = #CameraSpeed
Else
KeyX = 0
EndIf
If KeyboardPushed(#PB_Key_Up)
KeyY = -#CameraSpeed
ElseIf KeyboardPushed(#PB_Key_Down)
KeyY = #CameraSpeed
Else
KeyY = 0
EndIf
EndIf
RotateEntity(0, 1, 1, 1, #PB_Relative)
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
EndIf
Else
MessageRequester("Error", "The 3D Engine can't be initialized", 0)
EndIf
End