; ------------------------------------------------------------ ; ; PureBasic - Manual Mesh ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 0.1 Define.f KeyX, KeyY, MouseX, MouseY Define.f x, y, z, nx, ny, nz, u, v Define.l Co Define.w t1, t2, t3 InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Manual Mesh - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) ; Create a pyramid, manualy... 5 vertex ; (to have independant UV and normal (for raised edges) on each face, you have to duplicate vertex : 4 + 4*3 = 16 vertex) CreateMesh(0, #PB_Mesh_TriangleList) ;vertex MeshVertex(-1,0, 1, 0,0, $ffffff,0,0,0) ;base MeshVertex( 1,0, 1, 1,0, $ffffff,0,0,0) MeshVertex(-1,0,-1, 0,1, $ffffff,0,0,0) MeshVertex( 1,0,-1, 1,1, $ffffff,0,0,0) MeshVertex( 0,1.4, 0, 0.5,0.5, $ffffff,0,0,0) ;top ;faces MeshFace(0,1,3,2) ;base (4 vertex) MeshFace(0,1,4) ;side (3 vertex) MeshFace(1,3,4) MeshFace(3,2,4) MeshFace(2,0,4) FinishMesh(#True) NormalizeMesh(0) CreateMaterial(0, LoadTexture(0, "Caisse.png")) SetMaterialColor(0, #PB_Material_AmbientColor|#PB_Material_DiffuseColor, -1) MaterialCullingMode(0,#PB_Material_NoCulling) CreateEntity(0, MeshID(0), MaterialID(0)) ;normal camera CreateCamera(0, 0, 0, 50, 100) MoveCamera(0, 0, 0, -5, #PB_Absolute) CameraLookAt(0,0,0,0) CameraBackColor(0,$777777) ;wireframe camera CreateCamera(1, 50, 0, 100, 100) MoveCamera(1, 0, 0, -5, #PB_Absolute) CameraLookAt(1,0,0,0) CameraRenderMode(1,#PB_Camera_Wireframe) ;light CreateLight(0, $ffffff, 300, 600, -100) AmbientColor($777777) Repeat While WindowEvent():Wend ExamineKeyboard() RotateEntity(0, 1, 1, 1, #PB_Relative) RotateCamera(0, MouseY, MouseX, 0, #PB_Relative):MoveCamera (0, KeyX, 0, KeyY) RotateCamera(1, MouseY, MouseX, 0, #PB_Relative):MoveCamera (1, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1