; ------------------------------------------------------------ ; ; PureBasic - LightLookAt ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " LightLookAt - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem) ;- Ground CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreatePlane(0, 1000, 1000, 50, 50, 1, 1) CreateEntity (0, MeshID(0), MaterialID(0)) ;- Light CreateLight(0, RGB(255, 255, 255), 0, 900, 0, #PB_Light_Spot) SpotLightRange(0, 1, 30, 3) AmbientColor(0) ;- Camera CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 900, 1200, #PB_Absolute) CameraLookAt(0, 0, 0, 0) CameraBackColor(0, RGB(0, 0, 30)) ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor Repeat While WindowEvent():Wend If ExamineMouse() InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left)) If MousePick(0, MouseX(), MouseY()) >= 0 LightLookAt(0, PickX(), PickY(), PickZ()) EndIf EndIf If ExamineKeyboard() Input$ = KeyboardInkey() EndIf RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1