; ------------------------------------------------------------
;
; PureBasic - LightLookAt
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " LightLookAt - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
;- Ground
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreatePlane(0, 1000, 1000, 50, 50, 1, 1)
CreateEntity (0, MeshID(0), MaterialID(0))
;- Light
CreateLight(0, RGB(255, 255, 255), 0, 900, 0, #PB_Light_Spot)
SpotLightRange(0, 1, 30, 3)
AmbientColor(0)
;- Camera
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 900, 1200, #PB_Absolute)
CameraLookAt(0, 0, 0, 0)
CameraBackColor(0, RGB(0, 0, 30))
ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor
Repeat
While WindowEvent():Wend
If ExamineMouse()
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left))
If MousePick(0, MouseX(), MouseY()) >= 0
LightLookAt(0, PickX(), PickY(), PickZ())
EndIf
EndIf
If ExamineKeyboard()
Input$ = KeyboardInkey()
EndIf
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1