; ------------------------------------------------------------ ; ; PureBasic - LightAttenuation ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " LightAttenuation - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts",#PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Parse3DScripts() KeyboardMode(#PB_Keyboard_International) WorldShadows(#PB_Shadow_Modulative, -1, RGB(128,128,128)) ;Materials ; CreateMaterial(1, LoadTexture(1, "Wood.jpg")):MaterialShininess(1,64,$ffffff) CreateMaterial(2, LoadTexture(2, "Dirt.jpg")) CreateMaterial(3, LoadTexture(3, "flare.png")):MaterialBlendingMode(3,#PB_Material_Add):DisableMaterialLighting(3,1) ; Ground ; CreatePlane(0, 64,64,64,64, 15, 15) CreateEntity(0, MeshID(0), MaterialID(2)) ; Meshes ; CreateCube(1, 4) CreateSphere(2, 2, 32,32) CreateCapsule(3, 1.5, 3,32,32,1) CreateTorus(4, 2, 1,32,32) ; Entities ; For i=-2 To 2 For j=-2 To 2 num+1 CreateEntity(num, MeshID(Random(3)+1), MaterialID(1), i*8,2,j*8) RotateEntity(num,Random(360),Random(360),Random(360)) Next Next ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 5, 15, -25, #PB_Absolute) CameraLookAt(0, 0, 0, 0) ; Light ; CreateLight(0, RGB(255,255,255)) LightAttenuation(0, 100, 1.0) ;- Billboard group ; CreateBillboardGroup(0, MaterialID(3), 10, 10) AddBillboard(0, 0, 0, 0) AmbientColor(RGB(0, 0, 0)) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf MoveCamera (0, KeyX, 0, KeyY) RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) a.f+0.01 MoveLight(0, -16*Cos(a), 8, -16*Sin(a),#PB_Absolute) MoveBillboardGroup(0, -16*Cos(a), 8, -16*Sin(a),#PB_Absolute) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1