; ------------------------------------------------------------
;
; PureBasic - HingeJoint
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
Define.f KeyX, KeyY, MouseX, MouseY
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " HingeJoint - [Space] [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip)
; First create materials
;
CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(1, LoadTexture(1, "Wood.jpg"))
; Meshes
;
CreateCube(0, 1.0)
CreateSphere(1, 0.66)
; Entities
;
CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 0)
ScaleEntity(0, 2, 4, 0.5)
CreateEntity(1, MeshID(0), MaterialID(1), 3, 0, 0)
ScaleEntity(1, 2, 4, 0.5)
; Bodies
;
CreateEntityBody(0, #PB_Entity_StaticBody)
CreateEntityBody(1, #PB_Entity_BoxBody, 1.0)
; HingeJoint
;
HingeJoint(0, EntityID(0), 1.0, 0.5, 0.25, 0, 1, 0, EntityID(1), -1.0, 0.5, 0.25, 0, 1, 0)
SetJointAttribute(0, #PB_HingeJoint_LowerLimit, 0)
;SetJointAttribute(0, #PB_HingeJoint_UpperLimit, Degree(#PI/4))
; Camera
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 0, 12, 15, #PB_Absolute)
CameraLookAt(0, 0, 0, 0)
Repeat
While WindowEvent():Wend
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
If KeyboardPushed(#PB_Key_Space)
ApplyEntityImpulse(1, 0, 0, -1)
EndIf
KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed
Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed
EndIf
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1