; ------------------------------------------------------------ ; ; PureBasic - HingeJoint ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " HingeJoint - [Space] [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) ; First create materials ; CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreateMaterial(1, LoadTexture(1, "Wood.jpg")) ; Meshes ; CreateCube(0, 1.0) CreateSphere(1, 0.66) ; Entities ; CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 0) ScaleEntity(0, 2, 4, 0.5) CreateEntity(1, MeshID(0), MaterialID(1), 3, 0, 0) ScaleEntity(1, 2, 4, 0.5) ; Bodies ; CreateEntityBody(0, #PB_Entity_StaticBody) CreateEntityBody(1, #PB_Entity_BoxBody, 1.0) ; HingeJoint ; HingeJoint(0, EntityID(0), 1.0, 0.5, 0.25, 0, 1, 0, EntityID(1), -1.0, 0.5, 0.25, 0, 1, 0) SetJointAttribute(0, #PB_HingeJoint_LowerLimit, 0) ;SetJointAttribute(0, #PB_HingeJoint_UpperLimit, Degree(#PI/4)) ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 12, 15, #PB_Absolute) CameraLookAt(0, 0, 0, 0) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_Space) ApplyEntityImpulse(1, 0, 0, -1) EndIf KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1