; ------------------------------------------------------------ ; ; PureBasic - GetScriptParticle ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 10 #MAX = 20 Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " GetScriptParticle - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Particles" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/OPE/material_scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/OPE/textures" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/OPE/particle_scripts", #PB_3DArchive_FileSystem) Parse3DScripts() KeyboardMode(#PB_Keyboard_International) ; Particles ; Restore Particles For i = 0 To #MAX Read.s Particle$ GetScriptParticleEmitter(i, Particle$) HideParticleEmitter(i, 1) Next ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 0, 100, #PB_Absolute) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.005 MouseY = -MouseDeltaY() * #CameraSpeed * 0.005 EndIf If ExamineKeyboard() KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf If ElapsedMilliseconds() - Time > 2500 Time = ElapsedMilliseconds() HideParticleEmitter(Particle, 1) Particle + 1 If Particle > #MAX Particle = 0 EndIf HideParticleEmitter(Particle, 0) EndIf RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 DataSection Particles: Data.s "Examples/Smoke" Data.s "Examples/GreenyNimbus" Data.s "Examples/PurpleFountain" Data.s "Examples/Rain" Data.s "Examples/JetEngine1" Data.s "Examples/Aureola" Data.s "Examples/JetEngine2" Data.s "Examples/Swarm" Data.s "Examples/Snow" Data.s "Examples/Fireworks" Data.s "PEExamples/blast" Data.s "PEExamples/blast2" Data.s "PEExamples/erruption" Data.s "PEExamples/pentagram" Data.s "PEExamples/flow" Data.s "PEExamples/flame" Data.s "PEExamples/floatyGreeny" Data.s "PEExamples/ringOfFire" Data.s "PEExamples/space" Data.s "PEExamples/bounce" Data.s "PEExamples/point_rendering" EndDataSection