; ------------------------------------------------------------ ; ; PureBasic - GenericJoint ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #Speed = 50 Define.f KeyX, KeyY, ex,ey InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), "GenericJoint - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Parse3DScripts() CreateSprite(1, 200, 120, #PB_Sprite_AlphaBlending) LoadFont(1, "Arial", 16, #PB_Font_Bold) ;====================== Materials/textures ======================== CreateMaterial(0, LoadTexture(0,"Wood.jpg")) GetScriptMaterial(1, "Examples/SphereMappedRustySteel") GetScriptMaterial(2, "Color/Red") GetScriptMaterial(3, "Color/Green") CreateMaterial(4, LoadTexture(4, "Dirt.jpg")) CreateMaterial(10, LoadTexture(10, "ground_diffuse.png")) : ScaleMaterial(10,1/8,1/8) GetScriptMaterial(11, "Color/Yellow") ;- Aim CreateSprite(0,256,256,#PB_Sprite_AlphaBlending ) StartDrawing(SpriteOutput(0)) DrawingMode(#PB_2DDrawing_AllChannels) Box(0, 0, 256, 256, $0) Circle(128, 128, 102, $ffffffff) Circle(128, 128, 100, $77aaaaaa) LineXY(128, 0, 128, 255, $ffffffff) LineXY(0, 128, 255, 128, $ffffffff) StopDrawing() ;====================== Meshes/Entities/bodies/joints ======================== ; Ground ; CreateCube(10, 2) CreateEntity(10, MeshID(10), MaterialID(10), 0, -4.0, 0) : ScaleEntity(10, 20, 0.2, 20) CreateEntityBody(10, #PB_Entity_StaticBody , 0,0.5,0.5) ; Shoot ball ; CreateSphere(11, 1) ; plane - elastic y rotation ; CreateCube(0, 2) CreateEntity(0, MeshID(0), MaterialID(0), 8, 1.0, 0) : ScaleEntity(0, 4, 1, 0.2) CreateEntityBody(0, #PB_Entity_BoxBody, 1, 0.5, 0.5) GenericJoint(1,EntityID(10),8,2,0,EntityID(0), 0, 0, 0) SetJointAttribute(1, #PB_Joint_EnableSpring, #True, 4) SetJointAttribute(1, #PB_Joint_Stiffness, 500, 4) SetJointAttribute(1, #PB_Joint_Damping, 0.01, 4) ; Punching ball: elastic x and z rotation ; CreateSphere(1, 3) CreateEntity(1, MeshID(1), MaterialID(1), -8, 0.5, 0) CreateEntityBody(1, #PB_Entity_SphereBody, 0.4, 0.5, 0.5) GenericJoint(0,EntityID(10), -6, 0, 0,EntityID(1), 0, -6, 0) SetJointAttribute(0, #PB_Joint_EnableSpring, #True, 3) SetJointAttribute(0, #PB_Joint_Stiffness, 1000, 3) SetJointAttribute(0, #PB_Joint_Damping, 0.005, 3) SetJointAttribute(0, #PB_Joint_EnableSpring, #True, 5) SetJointAttribute(0, #PB_Joint_Stiffness, 1000, 5) SetJointAttribute(0, #PB_Joint_Damping, 0.005, 5) ; red target - elastic z translation ; CreateSphere(2, 2) CreateEntity(2, MeshID(2), MaterialID(2), 0, 0.0, 0) : ScaleEntity(2, 1, 1, 0.3) CreateEntityBody(2, #PB_Entity_ConvexHullBody, 1, 0.5, 0.5) GenericJoint(2,EntityID(10), 16, 2, 0,EntityID(2), 0, -2, 0) SetJointAttribute(2, #PB_Joint_EnableSpring, #True, 2) SetJointAttribute(2, #PB_Joint_Stiffness, 5, 2) SetJointAttribute(2, #PB_Joint_Damping, 0.5, 2) ; green target - elastic x translation and z rotation ; CreateSphere(3, 2) CreateEntity(3, MeshID(2), MaterialID(3), 0, 0.0, -8) : ScaleEntity(3, 0.3, 1, 1) CreateEntityBody(3, #PB_Entity_ConvexHullBody, 1,0.5,0.5) GenericJoint(3,EntityID(10), 0, 4, -8, EntityID(3), 0, 0, 0) SetJointAttribute(3, #PB_Joint_EnableSpring, #True, 0) SetJointAttribute(3, #PB_Joint_Stiffness, 1, 0) SetJointAttribute(3, #PB_Joint_Damping, 0.5, 0) SetJointAttribute(3, #PB_Joint_NoLimit, 0, 5) ; turnstile - free x rotation ; CreateCube(4, 4) CreateEntity(4, MeshID(4), MaterialID(4), -12, 0.0, 0) : ScaleEntity(4, 1, 1, 0.2) CreateEntityBody(4, #PB_Entity_BoxBody, 1, 0.5, 0.5) GenericJoint(4,EntityID(10), -16, 4, 0,EntityID(4), 0, 0, 0) SetJointAttribute(4, #PB_Joint_NoLimit, 0, 3) ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, -1, 8, 25, #PB_Absolute) CameraLookAt(0, -1, 0, 0) ; Light ; CreateLight(0, $ffffff, 500, 1000, 500) AmbientColor($777777) WorldShadows(#PB_Shadow_Additive) MouseLocate(dx/2, dy/2) Repeat While WindowEvent():Wend ExamineMouse() ExamineKeyboard() If MouseButton(#PB_MouseButton_Left) If Clic = 0 If PointPick(0, MouseX(), MouseY()) Clic = 1 Shoot = CreateEntity(#PB_Any, MeshID(11), MaterialID(11), CameraX(0), CameraY(0), CameraZ(0)) CreateEntityBody(Shoot, #PB_Entity_SphereBody, 1,0.5,0.5) ApplyEntityImpulse(Shoot, PickX() * #Speed, PickY() * #Speed, PickZ() * #Speed) EndIf EndIf Else Clic = 0 EndIf keyy = -(Bool(KeyboardPushed(#PB_Key_Up)<>0)-Bool(KeyboardPushed(#PB_Key_Down)<>0))-MouseWheel()*5 keyx = -(Bool(KeyboardPushed(#PB_Key_Left)<>0)-Bool(KeyboardPushed(#PB_Key_Right)<>0)) MoveCamera (0, KeyX, 0, KeyY) CameraLookAt(0, 0, 0, 0) RenderWorld() DisplayTransparentSprite(0, MouseX()-SpriteWidth(0)/2, MouseY()-SpriteHeight(0)/2) FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1