; ------------------------------------------------------------
;
; PureBasic - Gadget 3D
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
Define.f KeyX, KeyY, MouseX, MouseY
Enumeration ; Window3D
#MainWindow
#SecondWindow
EndEnumeration
Enumeration ; Gadget3D
#ActiveWindowLabel
#CloseButton
#ProgressBar
#ComboBox
#Panel
#ListView
#Image
#Image2
#ScrollArea
#ScrollBar
#String
#Spin
#Container
#CheckBox
#Editor
#Option1
#Option2
#Option3
#Button
EndEnumeration
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " Gadget 3D - [Back] [Return] [Delete] [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
SkyBox("desert07.jpg")
CreateCamera(0, 0, 0, 100, 100) ; Front camera
MoveCamera(0, 0, 0, 100, #PB_Absolute)
r.d = DesktopResolutionX()
OpenWindow3D(#MainWindow, 50*r, 20*r, 300*r, 400*r, "Hello in 3D !", #PB_Window3D_SizeGadget)
Top = 10
TextGadget3D(#ActiveWindowLabel, 10*r, Top*r, 250*r, 25*r, "Active window: ") : Top + 30
;- ProgressBar
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "Progress bar: ")
ProgressBarGadget3D(#ProgressBar, 110*r, Top*r, 150*r, 25*r, 0*r, 100*r) : Top + 30
SetGadgetState3D(#ProgressBar, 30)
GadgetToolTip3D(#ProgressBar, "I'm a progress bar")
;- ComboBox
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "Combo box: ")
ComboBoxGadget3D(#ComboBox, 110*r, Top*r, 150*r, 25*r) : Top + 30
GadgetToolTip3D(#ComboBox, "Combobox tooltip !")
AddGadgetItem3D(#ComboBox, -1, "Item 1")
AddGadgetItem3D(#ComboBox, -1, "Item 2")
AddGadgetItem3D(#ComboBox, -1, "Item 3")
AddGadgetItem3D(#ComboBox, -1, "Item 4")
;- ScrollBar
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "Scroll bar: ")
ScrollBarGadget3D(#ScrollBar, 110*r, (Top+7)*r, 150*r, 10*r, 0, 100, 20) : Top + 30
SetGadgetState3D(#ScrollBar, 30)
;- String
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "String: ")
StringGadget3D(#String, 110*r, Top*r, 150*r, 25*r, "Modify me") : Top + 30
GadgetToolTip3D(#String, "I'm a string gadget")
;- CheckBox
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "Check box: ")
CheckBoxGadget3D(#CheckBox, 110*r, Top*r, 150*r, 25*r, "Enable something") : Top + 30
GadgetToolTip3D(#CheckBox, "I'm a checkbox !")
SetGadgetState3D(#CheckBox, 1)
;- Spinner
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "Spinner: ")
SpinGadget3D(#Spin, 110*r, Top*r, 150*r, 25*r, 0, 100) : Top + 30
GadgetToolTip3D(#Spin, "I'm a spinner !")
;- Options
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "Options: ")
OptionGadget3D(#Option1, 110*r, Top*r, 150*r, 25*r, "Choice 1") : Top + 30
OptionGadget3D(#Option2, 110*r, Top*r, 150*r, 25*r, "Choice 2") : Top + 30
OptionGadget3D(#Option3, 110*r, Top*r, 150*r, 25*r, "Choice 3") : Top + 30
GadgetToolTip3D(#Option1, "I'm option 1 !")
SetGadgetState3D(#Option2, 1)
;- Button
TextGadget3D(#PB_Any, 10*r, Top*r, 100*r, 25*r, "Button: ")
ButtonGadget3D(#Button, 110*r, Top*r, 150*r, 25*r, "Click me !") : Top + 30
GadgetToolTip3D(#Button, "I'm a button !")
OpenWindow3D(#SecondWindow, 400*r, 150*r, 400*r, 400*r, "More gadgets", #PB_Window3D_SizeGadget)
PanelGadget3D(#Panel, 10*r, 10*r, 370*r, 350*r)
GadgetToolTip3D(#Panel, "Panel tooltip !")
AddGadgetItem3D(#Panel, -1, "First")
ListViewGadget3D(#ListView, 10*r, 10*r, 200*r, 200*r, #PB_ListView3D_Multiselect)
For k = 0 To 20
AddGadgetItem3D(#ListView, -1, "Item "+Str(k))
Next
AddGadgetItem3D(#Panel, -1, "Second")
ContainerGadget3D(#Container, 0*r, 0*r, 400*r, 400*r)
GadgetToolTip3D(#Container, "Container tooltip !")
LoadTexture(0, "clouds.jpg")
ImageGadget3D(#Image, 10*r, 10*r, 128*r, 128*r, TextureID(0))
ScrollAreaGadget3D(#ScrollArea, 10*r, 150*r, 100*r, 100*r, 256, 256, 30)
GadgetToolTip3D(#ScrollArea, "Scroll area tooltip !")
ImageGadget3D(#Image2, 10*r, 10*r, 256*r, 256*r, TextureID(0))
CloseGadgetList3D()
CloseGadgetList3D()
AddGadgetItem3D(#Panel, -1, "Third")
EditorGadget3D(#Editor, 10*r, 10*r, 300*r, 200*r)
SetGadgetText3D(#Editor, "Multi" + #LF$ + "Line" + #LF$ + "Editor !")
CloseGadgetList3D()
Repeat
While WindowEvent():Wend
If ExamineKeyboard() And ExamineMouse()
Input$ = KeyboardInkey()
SpecialKey = 0
If KeyboardPushed(#PB_Key_Back) : SpecialKey = #PB_Key_Back
ElseIf KeyboardPushed(#PB_Key_Return) : SpecialKey = #PB_Key_Return
ElseIf KeyboardPushed(#PB_Key_Left) : SpecialKey = #PB_Key_Left
ElseIf KeyboardPushed(#PB_Key_Right) : SpecialKey = #PB_Key_Right
ElseIf KeyboardPushed(#PB_Key_Up) : SpecialKey = #PB_Key_Up
ElseIf KeyboardPushed(#PB_Key_Down) : SpecialKey = #PB_Key_Down
ElseIf KeyboardPushed(#PB_Key_Delete) : SpecialKey = #PB_Key_Delete
EndIf
InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left), Input$, SpecialKey)
EndIf
; Handle the GUI 3D events, it's similar to regular GUI events
;
Repeat
Event = WindowEvent3D()
SetGadgetText3D(#ActiveWindowLabel, "Active #Window3D: "+Str(GetActiveWindow3D()))
Select Event
Case #PB_Event3D_Gadget
If EventGadget3D() = #CloseButton
CloseWindow3D(#MainWindow)
EndIf
EndSelect
Until Event = 0
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1