; ------------------------------------------------------------ ; ; PureBasic - EntityCollide ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 0.4 #Speed = 60 #MainWindow = 0 #TextGadget = 0 Define.f KeyX, KeyY, MouseX, MouseY, RatioX, RatioY Define.i Shoot InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " EntityCollide - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/GUI", #PB_3DArchive_FileSystem) Parse3DScripts() ;- Materials GetScriptMaterial(0, "Color/Blue") GetScriptMaterial(1, "Color/Green") GetScriptMaterial(2, "Color/Red") GetScriptMaterial(3, "Color/Yellow") CreateMaterial(4, LoadTexture(0, "Dirt.jpg")) ;- Meshes CreateCube(0, 2) CreateSphere(1, 1) CreateCylinder(2, 1, 4) ;- Entities CreateEntity(0, MeshID(0), MaterialID(0), 4, 1.0, 0) CreateEntity(1, MeshID(1), MaterialID(1), -4, 0.5, 0) CreateEntity(2, MeshID(2), MaterialID(2), 0, -1.0, 0) CreateEntity(4, MeshID(0), MaterialID(4), 0, -4.0, 0) ScaleEntity(4, 5, 0.5, 5) ;- Body CreateEntityBody(0, #PB_Entity_BoxBody, 1) CreateEntityBody(1, #PB_Entity_SphereBody, 1) CreateEntityBody(2, #PB_Entity_CylinderBody, 1) CreateEntityBody(4, #PB_Entity_BoxBody, 0) ;- Camera CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, -1, 8, 25, #PB_Absolute) CameraLookAt(0, -1, 0, 0) ;- Light CreateLight(0, $FFFFFF, 1560, 900, 500) AmbientColor($330000) ;- GUI RatioX = CameraViewWidth(0) / 1920 RatioY = CameraViewHeight(0) / 1080 OpenWindow3D(#MainWindow, 0, 0, 390 * RatioX, 110 * RatioY, "EntityCollide") TextGadget3D(#TextGadget, 10 * RatioX, 20 * RatioY, 350 * RatioX, 40 * RatioY, "Clic somewhere") ShowGUI(128, 1) ; Display the GUI, semi-transparent and display the mouse cursor Repeat While WindowEvent():Wend Repeat Event3D = WindowEvent3D() Until Event3D = 0 If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 InputEvent3D(MouseX(), MouseY(), MouseButton(#PB_MouseButton_Left)) If MouseButton(#PB_MouseButton_Left) If Clic = 0 If PointPick(0, MouseX(), MouseY()) Clic = 1 Shoot = CreateEntity(#PB_Any, MeshID(1), MaterialID(3), CameraX(0), CameraY(0), CameraZ(0)) ScaleEntity(Shoot, 0.3, 0.3, 0.3) CreateEntityBody(Shoot, #PB_Entity_SphereBody, 1) ApplyEntityImpulse(Shoot, PickX() * #Speed, PickY() * #Speed, PickZ() * #Speed) EndIf EndIf Else Clic = 0 EndIf EndIf If ExamineKeyboard() KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf If Shoot For i=0 To 2 If EntityCollide(Shoot, i) FreeEntity(Shoot) FreeEntity(i) Shoot = 0 Break EndIf Next EndIf MoveCamera (0, KeyX, 0, KeyY) CameraLookAt(0, 0, 0, 0) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1