; ------------------------------------------------------------ ; ; PureBasic - EntityBoundingBox ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; ;Speed animation = PageUp and PageDown Define.f KeyX, KeyY, MouseX, MouseY, Speed = 0.3 Define.f x1, y1, z1, x2, y2, z2 Define Color = RGB(255, 0, 0) InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " EntityBoundingBox - [PageUp] [PageDown] [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Parse3DScripts() ; Entity ; CreateEntity(1, LoadMesh(1, "robot.mesh"), #PB_Material_None) ; Animation ; StartEntityAnimation(1, "Walk", #PB_EntityAnimation_Manual) ; SkyBox ; SkyBox("desert07.jpg") ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 50, 100, 80, #PB_Absolute) CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1)) CreateLight(0, RGB(255, 255, 255), -40, 100, 80) AmbientColor(RGB(80, 80, 80)) KeyboardMode(#PB_Keyboard_International) WorldDebug(#PB_World_DebugEntity) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX()/10 MouseY = -MouseDeltaY()/10 EndIf If ExamineKeyboard() KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*1 Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*1 If KeyboardPushed(#PB_Key_PageUp) And Speed < 2.0 Speed + 0.05 ElseIf KeyboardPushed(#PB_Key_PageDown) And Speed > 0.1 Speed - 0.05 EndIf EndIf AddEntityAnimationTime(1, "Walk", TimeSinceLastFrame * Speed) RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) TimeSinceLastFrame = RenderWorld() RotateEntity(1, 0, 1, 0, #PB_Relative) FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1