;
; ------------------------------------------------------------
;
;   PureBasic - EntityBoneX/Y/Z
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

Define.f KeyX, KeyY, MouseX, MouseY, Speed = 1.0
Define.i RobotMove
Define.Vector3 Bone1, Bone2

Macro GetBonePosition(Position, Entity, Bone, x1, y1, z1)
  Position\x = EntityBoneX(Entity, Bone, x1, y1, z1)
  Position\y = EntityBoneY(Entity, Bone, x1, y1, z1)
  Position\z = EntityBoneZ(Entity, Bone, x1, y1, z1)
EndMacro

Macro SubVector3(V, V1, V2)
  V\x = V1\x - V2\x
  V\y = V1\y - V2\y
  V\z = V1\z - V2\z
EndMacro

If InitEngine3D()
  
  
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
  Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
  Parse3DScripts()
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    
    WorldShadows(#PB_Shadow_Modulative, 3000, RGB(175, 175, 175))
    
    GetScriptMaterial(1, "Color/Red")
    GetScriptMaterial(2, "Color/Green")
    
    ;Ground
    ;
    CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
    CreatePlane(0, 1500, 1500, 40, 40, 15, 15)
    CreateEntity(0,MeshID(0),MaterialID(0))
    EntityRenderMode(0, 0)
    
    ;Mesh
    ;
    LoadMesh(1, "robot.mesh")
    CreateSphere(2, 10)
    
    ; Entity
    ;
    CreateEntity(1, MeshID(1), #PB_Material_None)
    CreateEntity(2, MeshID(2), MaterialID(1))
    CreateEntity(3, MeshID(2), MaterialID(2))
      
    ; SkyBox
    ;
    SkyBox("Desert07.jpg")
    
    ; Camera
    ;
    CreateCamera(0, 0, 0, 100, 100)
    MoveCamera(0, 0, 120, 500, #PB_Absolute)
    CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1))
        
    CreateLight(0, RGB(255, 255, 255), -40, 100, 80)
    AmbientColor(RGB(80, 80, 80))
    
    Repeat
      Screen3DEvents()
      
      If ExamineMouse()
        MouseX = -MouseDeltaX()/10
        MouseY = -MouseDeltaY()/10
      EndIf
      
      RobotMove = #False
      If ExamineKeyboard()
        
        If KeyboardPushed(#PB_Key_Left)
          MoveEntity(1, -1 * Speed, 0, 0)
          RotateEntity(1, 0, 180, 0)
          RobotMove = #True
        ElseIf KeyboardPushed(#PB_Key_Right)
          MoveEntity(1, 1 * Speed, 0, 0)
          RotateEntity(1, 0, 0, 0)
          RobotMove = #True
        ElseIf KeyboardPushed(#PB_Key_Up)
          MoveEntity(1, 0, 0, -1 * Speed)
          RotateEntity(1, 0, 90, 0)
          RobotMove = #True
        ElseIf KeyboardPushed(#PB_Key_Down)
          MoveEntity(1, 0, 0, 1 * Speed)
          RotateEntity(1, 0, -90, 0)
          RobotMove = #True
        EndIf
        
        If KeyboardPushed(#PB_Key_PageUp) And Speed < 2.0
          Speed + 0.05
        ElseIf KeyboardPushed(#PB_Key_PageDown) And Speed > 0.1
          Speed - 0.05
        EndIf
        
      EndIf
      
      If RobotMove
        If EntityAnimationStatus(1, "Walk") = #PB_EntityAnimation_Stopped ; Loop
          StartEntityAnimation(1, "Walk", #PB_EntityAnimation_Manual) ; Start the animation from the beginning
        EndIf
      Else
        StopEntityAnimation(1, "Walk")
      EndIf
      
      AddEntityAnimationTime(1, "Walk", TimeSinceLastFrame)
      
      GetBonePosition(Bone1, 1, "Joint18", 10, -8, -5)
      GetBonePosition(Bone2, 1, "Joint15", 10, -8, 0)
      MoveEntity(2, Bone1\x, Bone1\y, Bone1\z, #PB_Absolute)
      MoveEntity(3, Bone2\x, Bone2\y, Bone2\z, #PB_Absolute)
      
      RotateCamera(0, MouseY, MouseX, RollZ, #PB_Relative)
      MoveCamera  (0, KeyX, 0, KeyY)
      
      TimeSinceLastFrame = RenderWorld() * Speed
     
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  EndIf
  
Else
  MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf

End