; ------------------------------------------------------------ ; ; PureBasic - EnableManualEntityBoneControl ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f KeyX, KeyY, MouseX, MouseY, RollZ, sens = -1 Dim Bone.s(18) Macro Text3D(No, Texte, Color, Alignment) CreateText3D(No, Texte) Text3DColor(No, Color) Text3DAlignment(No, Alignment) EndMacro InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " EnableManualEntityBoneControl - [F5] [PageUp] [PageDown] [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/fonts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Parse3DScripts() LoadMesh(0, "robot.mesh") CreateMaterial(0, LoadTexture(0, "r2skin.jpg")) MaterialShadingMode(0, #PB_Material_Wireframe) CreateEntity(0, MeshID(0), MaterialID(0)) For i=1 To 18 Bone$ = "Joint"+Str(i) Bone(i) = Bone$ EnableManualEntityBoneControl(0, Bone$, #True, #True) Text3D(i, Str(i), RGBA(255, 0, 0, 255), #PB_Text3D_HorizontallyCentered | #PB_Text3D_VerticallyCentered) AttachEntityObject(0, Bone$, Text3DID(i)) ScaleText3D(i, 4, 4, 0) Next RotateEntity(0, 0, -70, 0) SkyBox("stevecube.jpg") CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 40, 150, #PB_Absolute) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardReleased(#PB_Key_F5) EnableManualEntityBoneControl(0, Bone(0), #False, #True) EndIf If KeyboardPushed(#PB_Key_Left) RotateEntityBone(0, bone(10), 0, -1, 0, #PB_Relative) ElseIf KeyboardPushed(#PB_Key_Right) RotateEntityBone(0, bone(10), 0, 1, 0, #PB_Relative) EndIf If KeyboardPushed(#PB_Key_Up) RotateEntityBone(0, bone(14), 0, 0, 1, #PB_Relative) RotateEntityBone(0, bone(17), 0, 0, 1, #PB_Relative) ElseIf KeyboardPushed(#PB_Key_Down) RotateEntityBone(0, bone(14), 0, 0, -1, #PB_Relative) RotateEntityBone(0, bone(17), 0, 0, -1, #PB_Relative) EndIf If KeyboardPushed(#PB_Key_PageUp) MoveEntityBone(0, bone(7), 1, 0, 0, #PB_Relative) ElseIf KeyboardPushed(#PB_Key_PageDown) MoveEntityBone(0, bone(7), -1, 0, 0, #PB_Relative) EndIf EndIf RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1