; ------------------------------------------------------------ ; ; PureBasic - CreateRenderTexture ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " CreateRenderTexture - [F5] Save RTT [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Compositors", #PB_3DArchive_FileSystem) Parse3DScripts() WorldShadows(#PB_Shadow_Modulative, 3000, RGB(175, 175, 175)) ;Ground ; CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreatePlane(0, 1500, 1500, 40, 40, 15, 15) CreateEntity(0,MeshID(0),MaterialID(0)) EntityRenderMode(0, 0) ;Mesh ; LoadMesh(1, "robot.mesh") ; Entity ; CreateEntity(1, MeshID(1), #PB_Material_None) ; Animation ; StartEntityAnimation(1, "Walk") ; Camera ; CreateCamera(1, 0, 0, 100, 100) MoveCamera(1, -100, 120, 190, #PB_Absolute) CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 90, 60, 0, #PB_Absolute) CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1)) CameraFOV(0, 80) ;Miroir CreateRenderTexture(1, CameraID(0), 800, 600) CreateCompositorEffect(0,0,"Embossed") CreateMaterial(1, TextureID(1)) CreateMesh(5) MeshVertex(-80, 0, 60,1,0,$ffffff,0,-1,0) MeshVertex( 80, 0, 60,0,0,$ffffff,0,-1,0) MeshVertex( 80, 0, -60,0,1,$ffffff,0,-1,0) MeshVertex(-80, 0, -60,1,1,$ffffff,0,-1,0) MeshFace(0, 1, 2, 3) MeshFace(3, 2, 1, 0) FinishMesh(1) CreateEntity(5, MeshID(5), MaterialID(1), 100, 40, 0) RotateEntity(5, -90, -90, 0) CameraLookAt(1, EntityX(5), EntityY(5), EntityZ(5)) CreateLight(0, RGB(255, 255, 255), -40, 100, 80) AmbientColor(RGB(80, 80, 80)) ; Skybox ; SkyBox("desert07.jpg") Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX()/10 MouseY = -MouseDeltaY()/10 EndIf If ExamineKeyboard() If KeyboardReleased(#PB_Key_F5) No + 1 SaveRenderTexture(1, "test" + Str(No) + ".png") EndIf KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*2 Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*2 EndIf RotateEntity(1, 0, 1, 0, #PB_Relative) RotateCamera(1, MouseY, MouseX, 0, #PB_Relative) MoveCamera (1, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1