; ------------------------------------------------------------ ; ; PureBasic - CreateLine3D ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " CreateLine3D - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem) LoadMesh(10, "axes.mesh") CreateMaterial(0, LoadTexture(0, "axes.png")) CreateEntity(0, MeshID(10), MaterialID(0)) ScaleEntity(0, 0.1, 0.1 ,0.1) ; Line3D ; CreateLine3D(0, 0, 0, 0, RGB(255, 0, 0), 10, 0, 0, RGB(255, 0, 0)) ; Axis X CreateLine3D(1, 0, 0, 0, RGB( 0, 255, 0), 0, 10, 0, RGB( 0, 255, 0)) ; Axis Y CreateLine3D(2, 0, 0, 0, RGB( 0, 0, 255), 0, 0, 10, RGB( 0, 0, 255)) ; Axis Z ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 5, 5, 5, #PB_Absolute) CameraLookAt(0, 0, 0, 0) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1