; ------------------------------------------------------------
;
; PureBasic - CreateLine3D
;
; (c) Fantaisie Software
;
; ------------------------------------------------------------
;
#CameraSpeed = 1
Define.f KeyX, KeyY, MouseX, MouseY
InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()
ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " CreateLine3D - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem)
LoadMesh(10, "axes.mesh")
CreateMaterial(0, LoadTexture(0, "axes.png"))
CreateEntity(0, MeshID(10), MaterialID(0))
ScaleEntity(0, 0.1, 0.1 ,0.1)
; Line3D
;
CreateLine3D(0, 0, 0, 0, RGB(255, 0, 0), 10, 0, 0, RGB(255, 0, 0)) ; Axis X
CreateLine3D(1, 0, 0, 0, RGB( 0, 255, 0), 0, 10, 0, RGB( 0, 255, 0)) ; Axis Y
CreateLine3D(2, 0, 0, 0, RGB( 0, 0, 255), 0, 0, 10, RGB( 0, 0, 255)) ; Axis Z
; Camera
;
CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 5, 5, 5, #PB_Absolute)
CameraLookAt(0, 0, 0, 0)
Repeat
While WindowEvent():Wend
If ExamineMouse()
MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
EndIf
If ExamineKeyboard()
KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed
Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed
EndIf
RotateCamera(0, MouseY, MouseX, 0, #PB_Relative)
MoveCamera (0, KeyX, 0, KeyY)
RenderWorld()
FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1