; ------------------------------------------------------------
;
;   PureBasic - ConvertLocalToWorldPosition
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;

#CameraSpeed = 1

Define.f KeyX, KeyY, MouseX, MouseY, RollZ, sens = -1
Define.Vector3 Resultat, C1, C2

C1\x = -25 : C1\y = -25 : C1\z = -25
C2\x =  25 : C2\y =  25 : C2\z =  25

InitEngine3D()
InitSprite()
InitKeyboard()
InitMouse()

ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8
OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " ConvertLocalToWorldPosition - [Esc] quit",#PB_Window_ScreenCentered)
OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0)

Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip)
Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem)
Parse3DScripts()

CreateCube(0, 50)
CreateSphere(1, 8)

CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
CreateMaterial(1, LoadTexture(1, "Wood.jpg"))

CreateEntity(0, MeshID(0), MaterialID(0))
CreateEntity(1, MeshID(1), MaterialID(1))
CreateEntity(2, MeshID(1), MaterialID(1))

SkyBox("stevecube.jpg")

CreateCamera(0, 0, 0, 100, 100)
MoveCamera(0, 90, 80, 150, #PB_Absolute)

Repeat
  While WindowEvent():Wend
  
  If ExamineMouse()
    MouseX = -MouseDeltaX() * #CameraSpeed * 0.05
    MouseY = -MouseDeltaY() * #CameraSpeed * 0.05
  EndIf
  
  If ExamineKeyboard()
    
  EndIf
  
  RotateEntity(0, 0, 0.4, 0, #PB_Relative)
  MoveEntity(0, 0, 0, -1, #PB_Local)
  
  ConvertLocalToWorldPosition(EntityID(0), C1\x, C1\y, C1\z)
  MoveEntity(1, GetX(), GetY(), GetZ(), #PB_Absolute)
  
  ConvertLocalToWorldPosition(EntityID(0), C2\x, C2\y, C2\z)
  MoveEntity(2, GetX(), GetY(), GetZ(), #PB_Absolute)
  RotateEntity(2, EntityPitch(0,#PB_Engine3D_Adjusted), EntityYaw(0,#PB_Engine3D_Adjusted), EntityRoll(0,#PB_Engine3D_Adjusted))
  
  CameraLookAt(0, EntityX(0), EntityY(0), EntityZ(0))
  RenderWorld()
  
  FlipBuffers()
Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1