; ------------------------------------------------------------ ; ; PureBasic - ConvertLocalToWorldPosition ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f KeyX, KeyY, MouseX, MouseY, RollZ, sens = -1 Define.Vector3 Resultat, C1, C2 C1\x = -25 : C1\y = -25 : C1\z = -25 C2\x = 25 : C2\y = 25 : C2\z = 25 InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " ConvertLocalToWorldPosition - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Parse3DScripts() CreateCube(0, 50) CreateSphere(1, 8) CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreateMaterial(1, LoadTexture(1, "Wood.jpg")) CreateEntity(0, MeshID(0), MaterialID(0)) CreateEntity(1, MeshID(1), MaterialID(1)) CreateEntity(2, MeshID(1), MaterialID(1)) SkyBox("stevecube.jpg") CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 90, 80, 150, #PB_Absolute) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() EndIf RotateEntity(0, 0, 0.4, 0, #PB_Relative) MoveEntity(0, 0, 0, -1, #PB_Local) ConvertLocalToWorldPosition(EntityID(0), C1\x, C1\y, C1\z) MoveEntity(1, GetX(), GetY(), GetZ(), #PB_Absolute) ConvertLocalToWorldPosition(EntityID(0), C2\x, C2\y, C2\z) MoveEntity(2, GetX(), GetY(), GetZ(), #PB_Absolute) RotateEntity(2, EntityPitch(0,#PB_Engine3D_Adjusted), EntityYaw(0,#PB_Engine3D_Adjusted), EntityRoll(0,#PB_Engine3D_Adjusted)) CameraLookAt(0, EntityX(0), EntityY(0), EntityZ(0)) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1