; ------------------------------------------------------------ ; ; PureBasic - ConeTwistJoint ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; Define.f KeyX, KeyY, MouseX, MouseY #CameraSpeed = 1 InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), " ConeTwistJoint - [Space] [F] [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models" , #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts" , #PB_3DArchive_FileSystem) Parse3DScripts() ; First create materials ; CreateMaterial(0, LoadTexture(0, "Dirt.jpg")) CreateMaterial(1, LoadTexture(1, "Wood.jpg")) ; Meshes ; CreateCylinder(0, 0.5, 1) ; Entities ; CreateEntity(0, MeshID(0), MaterialID(0), 0, 0, 0) ScaleEntity(0, 1, 0.5, 1) CreateEntity(1, MeshID(0), MaterialID(1), 0, -4, 0) ScaleEntity(1, 1, 3, 1) CreateEntity(2, MeshID(0), MaterialID(1), 0, -8, 0) ScaleEntity(2, 1, 3, 1) ; Bodies ; CreateEntityBody(0, #PB_Entity_StaticBody) CreateEntityBody(1, #PB_Entity_BoxBody, 1.0) CreateEntityBody(2, #PB_Entity_BoxBody, 1.0) ; ConeTwistJoint ; ConeTwistJoint(0, EntityID(0), 0, -1, 0, EntityID(1), 0, 1, 0) SetJointAttribute(0, #PB_ConeTwistJoint_SwingSpan, 0) SetJointAttribute(0, #PB_ConeTwistJoint_SwingSpan2, 0) SetJointAttribute(0, #PB_ConeTwistJoint_TwistSpan, 1) ConeTwistJoint(1, EntityID(1), 0, -2, 0, EntityID(2), 0, 2, 0) SetJointAttribute(1, #PB_ConeTwistJoint_SwingSpan, 1) SetJointAttribute(1, #PB_ConeTwistJoint_SwingSpan2, 1) SetJointAttribute(1, #PB_ConeTwistJoint_TwistSpan, 1) ApplyEntityImpulse(1, 0, 0, 1) ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, 0, 4, 22, #PB_Absolute) CameraLookAt(0, 0, 0, 0) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_Space) ApplyEntityImpulse(1, 2, 0, 2) ApplyEntityImpulse(2, 2, 0, 2) EndIf If KeyboardReleased(#PB_Key_F) FreeJoint(1) EndIf KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) MoveCamera (0, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1