; ------------------------------------------------------------ ; ; PureBasic - PointJoint (Bridge) ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 #NbPlanks = 30 Define.f KeyX, KeyY, MouseX, MouseY Dim Plank(#NbPlanks) InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), "PointJoint - [Space] [Return] [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Main", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip) Parse3DScripts() ;Materials ; CreateMaterial(0, LoadTexture(0, "Wood.jpg")) GetScriptMaterial(1, "SphereMap/SphereMappedRustySteel") CreateMaterial(2, LoadTexture(2, "Dirt.jpg")) GetScriptMaterial(3, "Scene/GroundBlend") ; Bridge CreateCube(1, 1.0) For i = 1 To #NbPlanks Plank(i)=CreateEntity(#PB_Any, MeshID(1), MaterialID(0)) ScaleEntity(Plank(i), 2.8, 0.8, 20) MoveEntity(Plank(i), i * 3, 16, 0, #PB_Absolute) CreateEntityBody(Plank(i), #PB_Entity_BoxBody, 1.0) Next i Pas.f = 1.5 PointJoint(#PB_Any, EntityID(Plank(1)), -Pas, 0, -5) For i= 1 To #NbPlanks-2 Joint=PointJoint(#PB_Any, EntityID(Plank(i+1)), -Pas, 0, -5, EntityID(Plank(i)), Pas, 0, -5) Next i PointJoint(#PB_Any, EntityID(Plank(#NbPlanks)), Pas, 0, -5) PointJoint(#PB_Any, EntityID(Plank(#NbPlanks-1)), Pas, 0, -5, EntityID(Plank(#NbPlanks)), -Pas, 0, -5) PointJoint(#PB_Any, EntityID(Plank(1)), -Pas, 0, 5) For i= 1 To #NbPlanks-2 Joint=PointJoint(#PB_Any, EntityID(Plank(i+1)), -Pas, 0, 5, EntityID(Plank(i)), Pas, 0, 5) Next i PointJoint(#PB_Any, EntityID(Plank(#NbPlanks)), Pas, 0, 5) toto=PointJoint(#PB_Any, EntityID(Plank(#NbPlanks-1)), Pas, 0, 5, EntityID(Plank(#NbPlanks)), -Pas, 0, 5) ; Objects ; CreateSphere(2, 2, 30, 30) C = Plank(1) For i = 1 To #NbPlanks/2 Perso = CreateEntity(#PB_Any, MeshID(2), MaterialID(1), EntityX(C) +i * 5, EntityY(C)+ i * 2, EntityZ(C)) CreateEntityBody(Perso, #PB_Entity_SphereBody, 1.0, 0.3, 0.5) Next i For i = 1 To #NbPlanks/2 Perso = CreateEntity(#PB_Any, MeshID(1), MaterialID(2), EntityX(C) +i * 5, EntityY(C)+ i * 4, EntityZ(C)) ScaleEntity(Perso, 3, 3, 3) CreateEntityBody(Perso, #PB_Entity_BoxBody, 1.0) Next i ; Camera ; CreateCamera(0, 0, 0, 100, 100) MoveCamera(0, -20, 30, -40, #PB_Absolute) CameraLookAt(0, EntityX(C) + 25, EntityY(C) + 10, EntityZ(C)) ; Sky SkyTexture = LoadTexture(#PB_Any, "sky.png") SkyDome(TextureID(SkyTexture), $cc6600, $0088ff, 3, 400, -0.5, 0) ; Ocean #EndDistance=1024*4 WaterTexture = LoadTexture(#PB_Any,"waternormal.png") FoamTexture = LoadTexture(#PB_Any,"foam.png") CreateWater(TextureID(WaterTexture), TextureID(FoamTexture), $cc888800, $886666, #EndDistance, 1.5,1.5,0.0,0.7) ;ground TextureGround = LoadTexture(#PB_Any,"Dirt.jpg") CreateMaterial(2, TextureID(TextureGround)) CreatePlane(2, #EndDistance, #EndDistance, 16, 16, #EndDistance/64, #EndDistance/64) CreateEntity(2, MeshID(2), MaterialID(2), 0, -30, 0) ; Light ; CreateLight(0, RGB(255, 255, 255), 10, 80, -50) AmbientColor($888888) WorldGravity(-20) Plank = 1 Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() If KeyboardPushed(#PB_Key_Space) ApplyEntityImpulse(Plank(#NbPlanks/2), 0, 20, 0) EndIf If KeyboardReleased(#PB_Key_Return) If Plank <= #NbPlanks DisableEntityBody(Plank(Plank), 0) FreeEntityJoints(Plank(Plank)) Plank + 1 EndIf EndIf KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf MoveCamera (0, KeyX, 0, KeyY) RotateCamera(0, MouseY, MouseX, 0, #PB_Relative) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1 Or MouseButton(3)