; ------------------------------------------------------------ ; ; PureBasic - Billboard ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 2 Define.f KeyX, KeyY, MouseX, MouseY InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), "Billboard - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/skybox.zip", #PB_3DArchive_Zip) Parse3DScripts() ; First create materials ; GrassMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any,"grass1.png"))) SetMaterialAttribute(GrassMaterial,#PB_Material_AlphaReject,128) SetMaterialAttribute(GrassMaterial,#PB_Material_TAM,#PB_Material_ClampTAM) DirtMaterial = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any,"Dirt.jpg"))) ; Then create the billboard group and use the previous material ; ;-Billboard Billboard = CreateBillboardGroup(#PB_Any, MaterialID(GrassMaterial), 50, 50, 0, 0, 0, -1, 1) BillboardGroupCommonDirection(Billboard, 0, 1, 0) For i = 0 To 4000 AddBillboard(Billboard, Random(2000)-1000, Random(8) + 15, Random(2000) - 1000) Next i ; create ground MeshPlane = CreatePlane(#PB_Any, 2000, 2000, 40, 40, 40, 40) CreateEntity(#PB_Any, MeshID(MeshPlane), MaterialID(DirtMaterial)) ; Add house MeshHouse = LoadMesh(#PB_Any, "tudorhouse.mesh") House = CreateEntity(#PB_Any, MeshID(MeshHouse), #PB_Material_None, 0, 280, 0) ScaleEntity(House, 0.5, 0.5, 0.5) ; light CreateLight(0,$ffffff,1000,1000,1000) ; create camera Camera = CreateCamera(#PB_Any, 0, 0, 100, 100) MoveCamera(Camera, 200, 100, 900, #PB_Absolute) CameraLookAt(Camera, 0, 100, 0) ;sky tx_sky=LoadTexture(#PB_Any,"sky.png") SkyDome(TextureID(tx_sky),$cc6600,$0088ff,3,400,-0.5,0) Repeat While WindowEvent():Wend ExamineKeyboard() ExamineMouse() MouseX = -MouseDeltaX() * 0.05 MouseY = -MouseDeltaY() * 0.05 KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up)-MouseWheel()*20)*#CameraSpeed RotateCamera(Camera, MouseY, MouseX, 0, #PB_Relative) MoveCamera (Camera, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1