;
; ------------------------------------------------------------
;
;   PureBasic - AttachEntityObject
;
;    (c) Fantaisie Software
;
; ------------------------------------------------------------
;
;[Space] = DetachObject
;[RETURN] = AttachObject

IncludeFile #PB_Compiler_Home + "examples/3d/Screen3DRequester.pb"

Define.f KeyX, KeyY, MouseX, MouseY, Speed = 1.0
Define.i RobotMove

If InitEngine3D()
  
  InitSprite()
  InitKeyboard()
  InitMouse()
  
  If Screen3DRequester()
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data"                 , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures"        , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models"          , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Scripts"         , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Particles"       , #PB_3DArchive_FileSystem)
    Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Packs/desert.zip", #PB_3DArchive_Zip)
    Parse3DScripts()
        
    ; First create our material
    ;
    CreateMaterial(10, LoadTexture(10, "PureBasic.bmp"))
    SetMaterialColor(10, #PB_Material_SelfIlluminationColor, RGB(165, 165, 165))
    
    ; Then create the billboard group and use the previous material
    ;
    CreateBillboardGroup(0, MaterialID(10), 40, 10)
    AddBillboard(0, 0, 0, 0)
    
    GetScriptMaterial(1, "Color/Red")
    GetScriptMaterial(2, "Color/Green")
    CreateMaterial(3, LoadTexture(3, "r2skin.jpg"))
    SetMaterialColor(3, #PB_Material_SelfIlluminationColor, RGB(75, 75, 75))
    
    ; Particle
    ;
    GetScriptParticleEmitter(0, "Examples/PurpleFountain")
    Jet = GetScriptParticleEmitter(#PB_Any, "Examples/JetEngine1")
    
    ;Ground
    ;
    CreateMaterial(0, LoadTexture(0, "Dirt.jpg"))
    CreatePlane(0, 700, 700, 70, 70, 15, 15)
    CreateEntity(0,MeshID(0),MaterialID(0))
    EntityRenderMode(0, 0)
    
    ;Mesh
    ;
    LoadMesh(1, "robot.mesh")
    CreateSphere(2, 10)
    
    ; Entity
    ;
    CreateEntity(1, MeshID(1), MaterialID(3))
    CreateEntity(2, MeshID(2), MaterialID(1))
    CreateEntity(3, MeshID(2), MaterialID(2))
   
    ; Camera
    ;
    CreateCamera(0, 0, 0, 100, 100)
    MoveCamera(0, 0, 120, 400, #PB_Absolute)
    CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1))
       
    ; Light
    ;
    AmbientColor(RGB(0, 0, 0))
    
    CreateLight(0, RGB(255, 255, 155))
    SetLightColor(0, #PB_Light_SpecularColor, RGB(255, 255, 255))
    LightAttenuation(0, 100, 0.1)
    
    CreateLight(1, RGB(255, 255, 155))
    SetLightColor(1, #PB_Light_SpecularColor, RGB(255, 255, 255))
    Range.f = 100
    LightAttenuation(1,  Range, 0.1)
    
    ; Attach objects
    ;
    AttachEntityObject(1, "Joint18", EntityID(2), 10, -8, -5, 0, 0, 0)
    AttachEntityObject(1, "Joint15", EntityID(3), 10, -8, 0, 0, 0, 0)
    AttachEntityObject(1, "Joint15", ParticleEmitterID(0), 15, 0, 0, 0, 0, 45)
    AttachEntityObject(1, "Joint18", ParticleEmitterID(Jet), 15, -12, -5, 0, 0, -90)
    AttachEntityObject(1, "Joint1" , BillboardGroupID(0), 0, 50, 0, 0, 0, 0)
    AttachEntityObject(1, "Joint18", LightID(0), 10, -35, 20, 0, 0, 0)
    AttachEntityObject(1, "Joint15", LightID(1), 10, -35, -20, 0, 0, 0)
    
    Repeat
      Screen3DEvents()
      
      If ExamineMouse()
        MouseX = -MouseDeltaX()/10
        MouseY = -MouseDeltaY()/10
      EndIf
      
      RobotMove = #False
      If ExamineKeyboard()
        
        If KeyboardReleased(#PB_Key_Space)
          DetachEntityObject(1, EntityID(2))
          DetachEntityObject(1, BillboardGroupID(0))
          DetachEntityObject(1, LightID(1))
          DetachEntityObject(1, ParticleEmitterID(Jet))
        EndIf
        
        If KeyboardReleased(#PB_Key_Return)
          AttachEntityObject(1, "Joint18", EntityID(2), 10, -8, -5, 0, 0, 0)
          AttachEntityObject(1, "Joint1", BillboardGroupID(0), 0, 60, 0, 0, 0, 0)
          AttachEntityObject(1, "Joint15", LightID(1), 0, -35, 0, 0, 0, 0)
          AttachEntityObject(1, "Joint18", ParticleEmitterID(Jet), 15, -12, -5, 0, 0, -90)
        EndIf
        
        If KeyboardPushed(#PB_Key_Left)
          MoveEntity(1, -1 * Speed, 0, 0)
          RotateEntity(1, 0, 180, 0)
          RobotMove = #True
        EndIf
        
        If KeyboardPushed(#PB_Key_Right)
          MoveEntity(1, 1 * Speed, 0, 0)
          RotateEntity(1, 0, 0, 0)
          RobotMove = #True
        EndIf
        
        If KeyboardPushed(#PB_Key_Up)
          MoveEntity(1, 0, 0, -1 * Speed)
          RotateEntity(1, 0, 90, 0)
          RobotMove = #True
        EndIf
        
        If KeyboardPushed(#PB_Key_Down)
          MoveEntity(1, 0, 0, 1 * Speed)
          RotateEntity(1, 0, -90, 0)
          RobotMove = #True
        EndIf
                
      EndIf
      
      If RobotMove
        If EntityAnimationStatus(1, "Walk") = #PB_EntityAnimation_Stopped ; Loop
          StartEntityAnimation(1, "Walk", #PB_EntityAnimation_Manual) ; Start the animation from the beginning
        EndIf
      Else
        StopEntityAnimation(1, "Walk")
      EndIf
      
      AddEntityAnimationTime(1, "Walk", TimeSinceLastFrame)
      
      CameraLookAt(0, EntityX(1), EntityY(1) + 40, EntityZ(1))
  
      TimeSinceLastFrame = RenderWorld() * Speed
      
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  EndIf
  
Else
  MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf

End