; ------------------------------------------------------------ ; ; PureBasic - AddMaterialLayer ; ; (c) Fantaisie Software ; ; ------------------------------------------------------------ ; #CameraSpeed = 1 Define.f KeyX, KeyY, MouseX, MouseY Font = LoadFont(#PB_Any, "Arial", 12, #PB_Font_Bold) InitEngine3D() InitSprite() InitKeyboard() InitMouse() ExamineDesktops():dx=DesktopWidth(0)*0.8:dy=DesktopHeight(0)*0.8 OpenWindow(0, 0,0, DesktopUnscaledX(dx),DesktopUnscaledY(dy), "AddMaterialLayer - [Esc] quit",#PB_Window_ScreenCentered) OpenWindowedScreen(WindowID(0), 0, 0, dx, dy, 0, 0, 0) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Textures", #PB_3DArchive_FileSystem) Add3DArchive(#PB_Compiler_Home + "examples/3d/Data/Models", #PB_3DArchive_FileSystem) ;- Mesh Mesh = LoadMesh(#PB_Any, "robot.mesh") ;- Texture Texture = CreateTexture(#PB_Any, 512, 512) If StartDrawing(TextureOutput(Texture)) Box(0, 0, 512, 512, RGB(0, 0, 0)) DrawingFont(FontID(Font)) DrawText(70, 210, "PureBasic", RGB(255, 255, 105)) StopDrawing() EndIf ;- Material Material = CreateMaterial(#PB_Any, TextureID(LoadTexture(#PB_Any, "r2skin.jpg"))) AddMaterialLayer(Material, TextureID(Texture), #PB_Material_Add) ;- Entity Entity = CreateEntity(#PB_Any, MeshID(Mesh), MaterialID(Material)) StartEntityAnimation(Entity, "Walk") RotateEntity(Entity, 0, -90, 0) ;- Camera Camera = CreateCamera(#PB_Any, 0, 0, 100, 100) MoveCamera(Camera, 0, 70, 90, #PB_Absolute) Repeat While WindowEvent():Wend If ExamineMouse() MouseX = -MouseDeltaX() * #CameraSpeed * 0.05 MouseY = -MouseDeltaY() * #CameraSpeed * 0.05 EndIf If ExamineKeyboard() KeyX = (KeyboardPushed(#PB_Key_Right)-KeyboardPushed(#PB_Key_Left))*#CameraSpeed Keyy = (KeyboardPushed(#PB_Key_Down)-KeyboardPushed(#PB_Key_Up))*#CameraSpeed EndIf RotateCamera(Camera, MouseY, MouseX, 0, #PB_Relative) MoveCamera (Camera, KeyX, 0, KeyY) RenderWorld() FlipBuffers() Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1