CreateSkeletonAnimation()

Syntax

CreateSkeletonAnimation(#Mesh, AnimationName$, Length)
Description
Creates a new skeleton animation. A skeleton has to be created for this mesh with CreateSkeleton(). The new animation is empty and steps have to be created with AddSkeletonAnimationKeyFrame().

Parameters

#Mesh The mesh to use.
AnimationName$ The name of the animation.
Length The length of the animation (in milliseconds).

Return value

None.

See Also

AddSkeletonAnimationKeyFrame(), CreateSkeleton()

Supported OS

All

<- CreateSkeleton() - Skeleton Index - FinishBoneAssignment() ->