Result = CreatePack(#Pack, Filename$ [, Plugin [, Level]])Description
Create a new empty pack file. If the file already exists, it will be replaced with a new empty file. Before creating a pack file, at least one packer has to be registered with one of the following command: UseZipPacker(), UseBriefLZPacker().
#Pack A number to identify the new pack file. #PB_Any can be used as a parameter to auto-generate this number. Filename$ The filename for the new pack file. Plugin (optional) The plugin to use, if more than one packer plugin has been registered. It can be one of the following value:#PB_PackerPlugin_BriefLZ: use the BriefLZ packer to create the pack file. UseBriefLZPacker() has to be called to register the plugin. #PB_PackerPlugin_Zip : use the Zip packer to create the pack file. UseZipPacker() has to be called to register the plugin. #PB_PackerPlugin_Lzma : use the Lzma packer to create the pack file (also known as 7z archive). UseLzmaPacker() has to be called to register the plugin. #PB_PackerPlugin_Tar : use the Tar packer to create the pack file. UseTarPacker() has to be called to register the plugin. It can be combined with #PB_Packer_Gzip or #PB_Packer_Bzip2 to create compressed tar archive. Level (optional) The compression level to use. It is an integer value ranging from 0 (lower compression ratio, faster compression) to 9 (higher compression ratio, slower compression).
Returns nonzero if the pack file has been successfully created, zero otherwise. If #PB_Any was used as the #Pack parameter then the generated pack number is returned.UseZipPacker() ; Create the packed file If CreatePack(0, "mycompressedfiles.zip") ; add your files AddPackFile(0, "Image1.bmp", "Image1.bmp") AddPackFile(0, "Image2.bmp", "Image2.bmp") AddPackFile(0, "mywave1.wav", "mywave1.wav") AddPackFile(0, "mywave2.wav", "mywave2.wav") ClosePack(0) EndIf